getStuntZoneBasePoints
Definition
-- @/lua/ge/extensions/gameplay/drift/scoring.lua:644
local function getStuntZoneBasePoints(stuntZoneType)
return scoreOptions.stuntZones[stuntZoneType].basePoints
end
Callers
@/lua/ge/extensions/gameplay/drift/stuntZones/driftThrough.lua
currDegAngle = driftActiveData and driftActiveData.currDegAngle or 30, -- this safeguard is used in the drift debug imgui menu to test UI
zoneData = {points = gameplay_drift_scoring.getStuntZoneBasePoints("driftThrough")}
}
@/lua/ge/extensions/gameplay/drift/stuntZones/donut.lua
{
zoneData = {points = gameplay_drift_scoring.getStuntZoneBasePoints("donut")}
}
@/lua/ge/extensions/gameplay/drift/stuntZones/hitPole.lua
currAirSpeed = gameplay_drift_drift.getAirSpeed() or 30,
zoneData = {points = gameplay_drift_scoring.getStuntZoneBasePoints("hitPole")}
}
@/lua/ge/extensions/gameplay/drift/stuntZones/nearPole.lua
closeness = 1-(self.activeData.minCornerDist / maxDist),
zoneData = {points = gameplay_drift_scoring.getStuntZoneBasePoints("nearPole")}
}