Definition
-- @/lua/ge/extensions/gameplay/drift/scoring.lua:601
local function getDriftPerformanceFactor()
return performanceFactor
end
Callers
@/lua/ge/extensions/gameplay/drift/drift.lua
driftActiveData.totalAngles = driftActiveData.totalAngles + currDegAngle
driftActiveData.totalPerformanceFactors = driftActiveData.totalPerformanceFactors + gameplay_drift_scoring.getDriftPerformanceFactor()
driftActiveData.totalSteps = driftActiveData.totalSteps + 1
@/lua/ge/extensions/gameplay/drift/sounds.lua
if sound then
sound:setParameter("pitch", gameplay_drift_scoring.getDriftPerformanceFactor())
sound:setTransform(getCameraTransform())