setPaused
Definition
-- @/lua/ge/extensions/gameplay/drift/general.lua:147
local function setPaused(newPaused)
paused = newPaused
end
Callers
@/lua/ge/extensions/core/replay.lua
if M.state.state ~= 'playback' then return end
stream:setPaused(v)
end
if M.state.state == 'inactive' then
stream:setPaused(false)
local ret = stream:play(M.state.loadedFile)
elseif M.state.state == 'playback' then
stream:setPaused(not M.state.paused)
else
stream:stop()
stream:setPaused(true)
local ret = stream:play(filename)
@/lua/ge/extensions/editor/flowgraph/main.lua
self.mgr:setRunning(true)
self.mgr:setPaused(true)
end
if editor.uiIconImageButton(editor.icons.pause, im.ImVec2(20, 20)) then
self.mgr:setPaused(true)
end
if editor.uiIconImageButton(editor.icons.play_arrow, im.ImVec2(20, 20)) then
self.mgr:setPaused(false)
end
if editor.uiIconImageButton(editor.icons.skip_next, im.ImVec2(20, 20)) then
self.mgr:setPaused(false)
self.mgr.steps = 1
@/lua/ge/extensions/flowgraph/nodes/debug/pauseManager.lua
function C:work()
self.graph.mgr:setPaused(true)
end
@/lua/ge/extensions/flowgraph/manager.lua
if -self.steps == 0 then
self:setPaused(true)
end
function C:setPaused(paused)
if self.runningState == "stopped" then