setContext
Definition
-- @/lua/ge/extensions/gameplay/drift/general.lua:151
local function setContext(newContext)
local oldContext = context
context = newContext
extensions.hook("onDriftContextChanged", context, oldContext)
if oldContext ~= context then
if context == "inFreeroam" then
setChallengeMode("None")
end
updateExtensions()
end
end
Callers
@/lua/ge/extensions/gameplay/drift/freeroam/driftSpots.lua
log("I","","Started freeroam drift zone: " .. dumps(line.id))
gameplay_drift_general.setContext("inFreeroamChallenge")
gameplay_drift_general.reset()
local function end_()
gameplay_drift_general.setContext("inFreeroam")
guihooks.trigger('ClearTasklist')
@/lua/ge/extensions/flowgraph/nodes/gameplay/drift/setDriftContext.lua
function C:work()
gameplay_drift_general.setContext(self.pinIn.driftContext.value)
end
@/inspector/External/three.js/three.js
animation.setContext( value );
animation.setContext( session );
animation.start();
if ( typeof window !== 'undefined' ) animation.setContext( window );
@/lua/ge/extensions/gameplay/drift/general.lua
if mission.missionType ~= "drift" then
setContext("inAnotherMissionType")
end
frozen = false
setContext("inFreeroam")
end
if im.Combo2("", presetPtr, s) then
setContext(contextList[presetPtr[0]+1])
end
local function init()
setContext("inFreeroam")
reset()