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getPaused

Definition


-- @/lua/ge/extensions/gameplay/drift/general.lua:178

local function getPaused()
  return paused
end

Callers

@/lua/ge/extensions/gameplay/drift/scoring.lua

  if gameplay_drift_general.getPaused() then return end
@/lua/ge/extensions/gameplay/drift/drift.lua

  if gameplay_walk.isWalking() or gameplay_drift_general.getPaused() or _dtSim <= 0 then return end
local function onVehicleCrashStarted(crashStartData)
  if gameplay_walk.isWalking() or gameplay_drift_general.getPaused() or gameplay_drift_general.getFrozen() or dtSim <= 0 then return end
@/lua/ge/extensions/gameplay/drift/scoreboard.lua
local function onDriftCompletedScored(data)
  if gameplay_drift_general.getPaused() or gameplay_drift_general.getFrozen() then return end
  local scoreToSubstract = 0 -- do not count the quick messages scores as part of the score earned by the tiers
local function onDriftActiveDataFinished(data)
  if gameplay_drift_general.getPaused() or gameplay_drift_general.getFrozen() then return end
@/lua/ge/extensions/gameplay/drift/sounds.lua
  -- disable sound if drift system if paused or no UI app
  if gameplay_drift_general.getPaused() or gameplay_drift_general.getFrozen() then
    activateContinuousDriftSound(continuousDriftSoundId, false)
@/lua/ge/extensions/gameplay/drift/stuntZones.lua

  if gameplay_drift_general.getPaused() or gameplay_drift_general.getFrozen() then return end