createMissionData
Definition
-- @/lua/ge/extensions/gameplay/drag/saveSystem.lua:20
-- Mission data structure (minimal, references facility data)
M.createMissionData = function(stripId, dragType, context, phases, prefabs, canBeReseted, canBeTeleported)
return {
stripId = stripId, -- Reference to strip in level folder
dragType = dragType or "",
context = context or "",
phases = phases or {},
prefabs = prefabs or {},
canBeReseted = canBeReseted or false,
canBeTeleported = canBeTeleported or false,
metadata = {
created = os.date(),
modified = os.date()
}
}
end
Callers