GE Lua Documentation

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createMissionData

Definition


-- @/lua/ge/extensions/gameplay/drag/saveSystem.lua:20

-- Mission data structure (minimal, references facility data)
M.createMissionData = function(stripId, dragType, context, phases, prefabs, canBeReseted, canBeTeleported)
  return {
    stripId = stripId, -- Reference to strip in level folder
    dragType = dragType or "",
    context = context or "",
    phases = phases or {},
    prefabs = prefabs or {},
    canBeReseted = canBeReseted or false,
    canBeTeleported = canBeTeleported or false,
    metadata = {
      created = os.date(),
      modified = os.date()
    }
  }
end

Callers