startDragRaceActivity
Definition
-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:324
M.startDragRaceActivity = function(lane)
return gameplay_drag_general.startDragRaceActivity(lane)
end
Callers
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
end
return gameplay_drag_general.startDragRaceActivity(lane or 1) or true
end
M.startDragRaceActivity = function(lane)
return gameplay_drag_general.startDragRaceActivity(lane)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/startDragRace.lua
local lane = self.pinIn.lane.value
local result = gameplay_drag_dragBridge.startDragRaceActivity(lane)
@/lua/ge/extensions/gameplay/drag/debug.lua
if im.Button("Start Drag Race") then
gameplay_drag_general.startDragRaceActivity()
end
@/lua/ge/extensions/gameplay/drag/general.lua
local function startDragRaceActivity(lane)
if not dragData then
M.setDragRaceData(deepcopy(data))
if not M.startDragRaceActivity(i) then
log('E', logTag, 'Failed to start drag race activity in lane ' .. i .. ' in strip ' .. (data._fnWithoutExt or 'unknown'))
@/lua/ge/extensions/career/modules/vehiclePerformance.lua
-- start activity
gameplay_drag_dragBridge.startDragRaceActivity()
core_paths.playPath(core_paths.loadPath("/levels/west_coast_usa/camPaths/drag_pi_1.camPath.json"), 0)