GE Lua Documentation

Press F to search!

resetDragRace

Definition


-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:52

M.resetDragRace = function()
  local dragData = gameplay_drag_general.getData()
  if not dragData then return false end
  gameplay_drag_general.resetDragRace()
  return true
end

Callers

@/lua/ge/extensions/gameplay/drag/general.lua
-- Race management
local function resetDragRace()
@/lua/ge/extensions/gameplay/drag/debug.lua
      if im.Button("Reset Drag Race") then
        ext.resetDragRace()
      end
@/lua/ge/extensions/gameplay/drag/dragTypes/headsUpDrag.lua

local function resetDragRace()
  gameplay_drag_general.resetDragRace()
local function resetDragRace()
  gameplay_drag_general.resetDragRace()
@/lua/ge/extensions/gameplay/drag/dragTypes/dragPracticeRace.lua

local function resetDragRace()
  if not dragData then return end

  gameplay_drag_general.resetDragRace()

        gameplay_drag_general.resetDragRace()
        hasActivityStarted = false
      if not dUtils.isRacerInsideBoundary(racer) then
        gameplay_drag_general.resetDragRace()
        hasActivityStarted = false

        gameplay_drag_general.resetDragRace()
        hasActivityStarted = false
@/lua/ge/extensions/career/modules/vehiclePerformance.lua
      -- put vehicle (or both vehicles) on the drag strip
      gameplay_drag_dragBridge.resetDragRace()
      -- start activity
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
  if not dragData then return false end
  gameplay_drag_general.resetDragRace()
  return true
@/lua/ge/extensions/gameplay/drag/dragTypes/bracketRace.lua

local function resetDragRace()
  gameplay_drag_general.resetDragRace()
local function resetDragRace()
  gameplay_drag_general.resetDragRace()
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/resetDragRace.lua
  if dragData then
    resetSuccess = gameplay_drag_dragBridge.resetDragRace()
  else
    -- Reset bridge state even if no dragData (to allow fresh start)
    gameplay_drag_dragBridge.resetDragRace()
  end