Definition
-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:297
M.loadDragDataForMission = function(filepath)
gameplay_drag_general._clear()
local data = gameplay_drag_general._loadDragStripData(filepath)
if not data then
log("E", logTag, "Failed to load drag data from file: " .. tostring(filepath))
return
end
gameplay_drag_general._loadPrefabs(data)
local context = data.context
gameplay_drag_general._setGameplayContext(context)
-- Set dragData first so ensureAllExtensionsLoaded can work
gameplay_drag_general.setDragRaceData(data)
-- Extensions are now guaranteed to be loaded via setDragRaceData -> ensureAllExtensionsLoaded
-- Just set the dragExtension reference if needed
if data.dragType == "headsUpDrag" then
gameplay_drag_general._setDragExtension(gameplay_drag_dragTypes_headsUpDrag)
elseif data.dragType == "bracketRace" then
gameplay_drag_general._setDragExtension(gameplay_drag_dragTypes_bracketRace)
elseif data.dragType == "dragPracticeRace" then
gameplay_drag_general._setDragExtension(gameplay_drag_dragTypes_dragPracticeRace)
end
end
Callers
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/loadDragData.lua
-- Bridge is loaded automatically via dependencies when general loads
gameplay_drag_dragBridge.loadDragDataForMission(self.pinIn.filepath.value)
@/lua/ge/extensions/career/modules/vehiclePerformance.lua
function()
gameplay_drag_dragBridge.loadDragDataForMission("/levels/west_coast_usa/dragstrips/alderStrip.dragSettings.json")
local racers = { {id = vehId, isPlayable = false, canBeReseted = false, lane = 1}}