getRacerData
Definition
-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:291
M.getRacerData = function(vehicleId)
local dragData = gameplay_drag_general._getDragData()
if not dragData or not dragData.racers[vehicleId] then return {} end
return dragData.racers[vehicleId] or {}
end
Callers
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
if not activeId then return nil end
local racerData = gameplay_drag_general.getRacerData(activeId)
if not racerData then return nil end
if not activeId then return nil end
local racerData = gameplay_drag_general.getRacerData(activeId)
if not racerData then return nil end
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/getRacerStatus.lua
self.dragData = gameplay_drag_dragBridge.getData() or {}
self.data = self.dragData and gameplay_drag_dragBridge.getRacerData(vehId) or {}
@/lua/ge/extensions/gameplay/drag/general.lua
local function getRacerData(vehicleId)
if not dragData or not dragData.racers[vehicleId] then return end
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/getRacerSpawnPoint.lua
self.dragData = gameplay_drag_dragBridge.getData() or {}
self.data = self.dragData and gameplay_drag_dragBridge.getRacerData(vehId) or {}
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/getRacerData.lua
self.dragData = gameplay_drag_dragBridge.getData() or {}
self.data = self.dragData and gameplay_drag_dragBridge.getRacerData(vehId) or {}