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getRacerData

Definition


-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:291

M.getRacerData = function(vehicleId)
  local dragData = gameplay_drag_general._getDragData()
  if not dragData or not dragData.racers[vehicleId] then return {} end
  return dragData.racers[vehicleId] or {}
end

Callers

@/lua/ge/extensions/gameplay/drag/dragBridge.lua
  if not activeId then return nil end
  local racerData = gameplay_drag_general.getRacerData(activeId)
  if not racerData then return nil end
  if not activeId then return nil end
  local racerData = gameplay_drag_general.getRacerData(activeId)
  if not racerData then return nil end
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/getRacerStatus.lua
  self.dragData = gameplay_drag_dragBridge.getData() or {}
  self.data = self.dragData and gameplay_drag_dragBridge.getRacerData(vehId) or {}
@/lua/ge/extensions/gameplay/drag/general.lua

local function getRacerData(vehicleId)
  if not dragData or not dragData.racers[vehicleId] then return end
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/getRacerSpawnPoint.lua
  self.dragData = gameplay_drag_dragBridge.getData() or {}
  self.data = self.dragData and gameplay_drag_dragBridge.getRacerData(vehId) or {}
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/getRacerData.lua
  self.dragData = gameplay_drag_dragBridge.getData() or {}
  self.data = self.dragData and gameplay_drag_dragBridge.getRacerData(vehId) or {}