generateHashFromFile
Definition
-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:349
M.generateHashFromFile = function(vehicleId)
local saveSystem = require('/lua/ge/extensions/gameplay/drag/saveSystem')
if vehicleId then
return saveSystem.generateHashFromFile(vehicleId)
else
return saveSystem.generateHashFromFile(be:getPlayerVehicleID(0))
end
end
Callers
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/generateDragOpponents.lua
if configTimes then
local currentConfig = gameplay_drag_dragBridge.generateHashFromFile()
if configTimes[currentConfig] then
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
if vehicleId then
return saveSystem.generateHashFromFile(vehicleId)
else
else
return saveSystem.generateHashFromFile(be:getPlayerVehicleID(0))
end
@/lua/ge/extensions/gameplay/drag/general.lua
local oldData = gameplay_drag_saveSystem.getDialTimes()
local timesKey = gameplay_drag_saveSystem.generateHashFromFile(vehicleId)
@/lua/ge/extensions/gameplay/drag/saveSystem.lua
if racer.timers and racer.timers.time_1_4 and racer.isPlayable then
local timesKey = M.generateHashFromFile(vehId)
if rRacer.lane == racerInfo.laneNum then
racerInfo.configHash = M.generateHashFromFile(rVehId)
break