clearTimeslip
Definition
-- @/lua/ge/extensions/gameplay/drag/dragBridge.lua:380
M.clearTimeslip = function()
return gameplay_drag_general.clearTimeslip()
end
Callers
@/lua/ge/extensions/gameplay/drag/general.lua
if be:getPlayerVehicleID(0) == vehicleId then
M.clearTimeslip()
end
local function clearTimeslip()
guihooks.trigger("onDragRaceTimeslipData", nil)
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
M.clearTimeslip = function()
return gameplay_drag_general.clearTimeslip()
end
@/lua/ge/extensions/gameplay/drag/utils.lua
phase.completeTimer = (phase.completeTimer or 0) + dtSim
gameplay_drag_general.clearTimeslip()