onDrawOnMinimap
Definition
-- @/lua/ge/extensions/gameplay/crawl/general.lua:352
local function onDrawOnMinimap(td)
if M.activeTrail then
local boundary = M.activeTrail.boundary
if boundary then
boundary:drawMinimap(td)
end
end
end
Callers
@/gameplay/missionTypes/collection/customNodes/collectionMarkersNode.lua
local clrByNum = {}
function C:onDrawOnMinimap(td)
for _, m in ipairs(self.mgr.markerData or {}) do
@/lua/ge/extensions/gameplay/crawl/utils.lua
local function onDrawOnMinimap(td)
if markers then
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceMarkers.lua
function C:onDrawOnMinimap(td)
--if not self.pinIn.raceData.value then return end
@/lua/ge/extensions/flowgraph/nodes/scene/singleMarker.lua
function C:onDrawOnMinimap(td)
if self.marker then
@/gameplay/missionTypes/scatterPickup/customNodes/scatterAnimatorNode.lua
function C:onDrawOnMinimap(td)
for _, icon in ipairs(self.mgr.scatterPickup.icons) do
@/lua/ge/extensions/flowgraph/nodes/mission/knockAwayCheck.lua
local clr = color(255,0.333 * 255,0,255)
function C:onDrawOnMinimap(td)
for id, pos in pairs(self.positions) do