getTopSpawnPoints
Definition
-- @/lua/ge/extensions/freeroam/levelStats.lua:52
function M.getTopSpawnPoints(levelName)
local result = {}
for spawnPointName, data in pairs(getStats().levels[levelName] and getStats().levels[levelName].spawnPoints or {}) do
table.insert(result, { spawnPointName = spawnPointName ~= "__default__" and spawnPointName or nil, count = data.count, lastUsed = data.lastUsed })
end
table.sort(result, function(a, b) return a.lastUsed > b.lastUsed end)
local lastUsed = result[1] and result[1].spawnPointName
table.sort(result, function(a, b) if a.count == b.count then return a.lastUsed > b.lastUsed end return a.count > b.count end)
for i, data in ipairs(result) do
if lastUsed == data.spawnPointName then
table.remove(result, i)
table.insert(result, 1, data)
break
end
end
return result
end
Callers
@/lua/ge/extensions/freeroam/levelStats.lua
for _, level in ipairs(topLevels) do
local spawnPoints = M.getTopSpawnPoints(level.levelName)
for _, spawnPoint in ipairs(spawnPoints) do
@/ui/modules/levelselect/levelselect.js
vm.loadTopSpawnPoints = function() {
bngApi.engineLua(`extensions.freeroam_levelStats.getTopSpawnPoints("${levelName}")`, function(topSpawnPoints) {
$scope.$apply(function() {