getClosestDoorPositionForFacility
Definition
-- @/lua/ge/extensions/freeroam/facilities.lua:157
local function getClosestDoorPositionForFacility(facility)
local camPos = core_camera.getPosition()
local center = getAverageDoorPositionForFacility(facility)
local closest = nil
local closestDist = math.huge
for _, pair in ipairs(facility.doors or {}) do
local obj = scenetree.findObject(pair[1])
if obj then
local dist = (obj:getPosition() - camPos):length()
if dist < closestDist then
closestDist = dist
closest = obj:getPosition()
end
end
end
return closest
end
Callers
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
M.openHistoryScreen = function(facility)
local dragPos = freeroam_facilities.getClosestDoorPositionForFacility(facility)
if career_career.isActive() and dragPos then