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clearMarkers

Definition


-- @/lua/ge/extensions/freeroam/bigMapMarkers.lua:181
local function clearMarkers()
  print("Clearing markers")
  for _, marker in pairs(markersByClusterId) do
    marker:clearObjects()
  end
  table.clear(markersByClusterId)

  -- Also clear old markers
  for _, marker in pairs(oldMarkersByClusterId) do
    marker:clearObjects()
  end
  table.clear(oldMarkersByClusterId)
end

Callers

@/lua/ge/extensions/scenario/raceMarkers/cylinderMarker.lua
function C:createMarkers()
  self:clearMarkers()
  self._ids = {}
-- destorys/cleans up all objects created by this
function C:clearMarkers()
  for _, id in ipairs(self._ids or {}) do
@/inspector/Views/TimelineOverview.js
    {
        this._timelineRuler.clearMarkers();
        this._timelineRuler.addMarker(this._currentTimeMarker);
@/lua/ge/extensions/scenario/raceMarkers/sideMarker.lua
function C:createMarkers()
  self:clearMarkers()
  self._ids = {}
-- destorys/cleans up all objects created by this
function C:clearMarkers()
  for _, id in ipairs(self._ids or {}) do
@/lua/ge/extensions/gameplay/crashTest/scenarioManager.lua

  M.clearMarkers()
end

  M.clearMarkers()

local function clearMarkers()
  if markers then
  else -- if the crash is one of the target vehicles
    clearMarkers()
    if currentStepParameters.aiType == "ScriptAi" then
local function onExtensionUnloaded(extension)
  M.clearMarkers()
  unloadSecondaryExtensions()
@/lua/ge/extensions/freeroam/bigMapMode.lua
  --gameplay_markerInteraction.setForceReevaluateOpenPrompt()
  freeroam_bigMapMarkers.clearMarkers()
  M.deselect()
  gameplay_rawPois.clear()
  freeroam_bigMapMarkers.clearMarkers()
  if instant then
    freeroam_bigMapMarkers.clearMarkers()
  else
@/inspector/Views/TimelineRuler.js

    clearMarkers()
    {
@/lua/ge/extensions/scenario/raceMarkers/singleHologramMarker.lua
  self.modeInfos = deepcopy(modeInfos)
  self:clearMarkers()
  self.distant = nil
function C:createMarkers()
  self:clearMarkers()
  self.columnId = self:createObject(columnShape, columnPrefix..self.id):getId()

function C:clearMarkers()
  self:clearMarker(self.columnId)
@/lua/ge/extensions/flowgraph/nodes/scene/collectionMarker.lua
  if self.pinIn.reset.value then
    self:clearMarkers()
  end
@/lua/ge/extensions/gameplay/drift/stuntZones/nearPole.lua
  if self.marker ~= nil then
    self.marker:clearMarkers()
    self.marker = nil
@/lua/ge/extensions/gameplay/drift/stuntZones/hitPole.lua
  if self.marker ~= nil then
    self.marker:clearMarkers()
    self.marker = nil
@/lua/ge/extensions/career/modules/delivery/cargoScreen.lua
    gameplay_rawPois.clear()
    freeroam_bigMapMarkers.clearMarkers()
    freeroam_bigMapMarkers.setNextMarkersFullAlphaInstant()
@/lua/ge/extensions/scenario/raceMarkers/sideHologramMarker.lua

  self:clearMarkers()
  self.distant = nil
function C:createMarkers()
  self:clearMarkers()
  -- self.baseId  = self:createObject(baseShape,basePrefix..self.id):getId()
-- destorys/cleans up all objects created by this
function C:clearMarkers()
  -- self:clearMarker(self.baseId)
@/lua/ge/extensions/util/trackBuilder/splineTrack.lua
  for _, name in ipairs(markers.names) do
    markers.clearMarkers(name)
  end
@/lua/ge/extensions/scenario/raceMarkers/noneMarker.lua
-- destorys/cleans up all objects created by this
function C:clearMarkers()
end
@/lua/ge/extensions/scenario/raceMarkers/attention.lua
function C:createMarkers()
  self:clearMarkers()
  self._ids = {}
-- destorys/cleans up all objects created by this
function C:clearMarkers()
  for _, id in ipairs(self._ids or {}) do
@/lua/ge/extensions/gameplay/crawl/utils.lua

local function clearMarkers()
  if markers then
  if shouldClear then
    clearMarkers()
    unloadPrefabs()
@/lua/ge/extensions/scenario/raceMarkers/sideColumnMarker.lua

  self:clearMarkers()
  self.distant = nil
function C:createMarkers()
  self:clearMarkers()
  self.baseId  = self:createObject(baseShape,basePrefix..self.id):getId()
-- destorys/cleans up all objects created by this
function C:clearMarkers()
  self:clearMarker(self.baseId)
@/lua/ge/extensions/util/trackBuilder/markers.lua

local function clearMarkers(name)
  for i = 1,#markers[name] do
@/lua/ge/extensions/scenario/raceMarkers/crawlMarker.lua
function C:createMarkers()
  self:clearMarkers()
  self._ids = {}

function C:clearMarkers()
  for _, id in ipairs(self._ids or {}) do
@/inspector/Views/OverviewTimelineView.js
    {
        this._timelineRuler.clearMarkers();
        this._timelineRuler.addMarker(this._currentTimeMarker);
@/lua/ge/extensions/scenario/race_marker.lua
  for id, marker in pairs(markers[name] or {}) do
    marker:clearMarkers()
  end
@/lua/ge/extensions/gameplay/crawl/general.lua
    if not M.activeTrail then
      gameplay_crawl_utils.clearMarkers()
    end
@/lua/ge/extensions/scenario/raceMarkers/overhead.lua
function C:createMarkers()
  self:clearMarkers()
  self._ids = {}
-- destorys/cleans up all objects created by this
function C:clearMarkers()
  for _, id in ipairs(self._ids or {}) do
@/lua/ge/extensions/scenario/raceMarkers/ringMarker.lua
function C:createMarkers()
  self:clearMarkers()
  self._ids = {}
-- destorys/cleans up all objects created by this
function C:clearMarkers()
  for _, id in ipairs(self._ids or {}) do
@/lua/ge/extensions/flowgraph/nodes/scene/singleMarker.lua
  if self.marker ~= nil then
    self.marker:clearMarkers()
  end