GE Lua Documentation

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resetData

Definition


-- @/lua/ge/extensions/core/trailerRespawn.lua:25

local function resetData()
  trailerReg = {}
  enabled = true
  M.setEnabled(enabled)
end

Callers

@/lua/ge/extensions/flowgraph/nodes/mission/selectHeistMissionSpots.lua
function C:_executionStarted()
  self:resetData()
end

function C:resetData()
  self.spots = {}
  if self.pinIn.reset.value then
    self:resetData()
    return
@/lua/ge/extensions/gameplay/drift/stuntZones/nearPole.lua

function C:resetData()
  self.activeData = {
  end
  self:resetData()
  self.data = data
  self:resetData()
@/lua/ge/extensions/gameplay/taxi.lua

local function resetData()
  currentStep = steps.nothing
@/lua/ge/extensions/career/modules/testDrive.lua

local function resetData()
  setActive(false)
local function onCareerModulesActivated(alreadyInLevel)
  resetData()
end
@/lua/ge/extensions/gameplay/crashTest/scenarioManager.lua

local function resetData()
  currentStepTargetHasMoved = false
  sanitizedStepsData = {}
  resetData()
  loadSecondaryExtensions()
local function reset()
  resetData()
  deactivateVehiclesFromOtherStepsFunc(1)
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficCustomGroup.lua
  self.count = 0
  self:resetData()
end

function C:resetData()
  self.params = {auto = true, allMods = false, allConfigs = false, simpleVehs = false}
      self:updatePins(self.count, 0)
      self:resetData()
    end
      self:updatePins(self.count, 1)
      self:resetData()
    end
    if not self.params then
      self:resetData()
    end
@/lua/ge/extensions/flowgraph/nodes/mission/selectGarage2GarageVehicle.lua

function C:resetData()
  -- Don't reset used lists - keep them persistent
function C:workOnce()
  self:resetData()
end
@/lua/ge/extensions/career/modules/inspectVehicle.lua
    testDriveVehInfo = {shopId = vehicleInfo.shopId, vehId = vehObj:getID(), name = vehicleInfo.Brand .. " " .. vehicleInfo.Name, value = vehicleInfo.Value}
    --career_modules_testDrive.resetData()
  end
@/lua/ge/extensions/flowgraph/nodes/mission/selectGarage2GarageZones.lua

function C:resetData()
  -- Don't reset used lists - keep them persistent
function C:workOnce()
  self:resetData()
end
@/lua/ge/extensions/gameplay/drift/stuntZones/hitPole.lua

function C:resetData()
  self.activeData = {
  end
  self:resetData()
  self.data = data
  self:resetData()
@/lua/ge/extensions/flowgraph/nodes/mission/selectGarageSpots.lua
function C:_executionStarted()
  self:resetData()
end

function C:resetData()
  self.usedStartingSpotNames = {}
function C:workOnce()
  self:resetData()
end
@/lua/ge/extensions/core/checkpoints.lua

local function resetData()
  local state = M.state
  log('I', logTag,'onScenarioRestarted called')
  resetData()
  for _, vid in pairs(scenario.vehicleNameToId or {}) do
  -- log('I', logTag, 'onClientPreStartMission called...')
  resetData()
end
  -- log('I', logTag, 'onClientEndMission called...')
  resetData()
end