resetData
Definition
-- @/lua/ge/extensions/core/trailerRespawn.lua:25
local function resetData()
trailerReg = {}
enabled = true
M.setEnabled(enabled)
end
Callers
@/lua/ge/extensions/flowgraph/nodes/mission/selectHeistMissionSpots.lua
function C:_executionStarted()
self:resetData()
end
function C:resetData()
self.spots = {}
if self.pinIn.reset.value then
self:resetData()
return
@/lua/ge/extensions/gameplay/drift/stuntZones/nearPole.lua
function C:resetData()
self.activeData = {
end
self:resetData()
self.data = data
self:resetData()
@/lua/ge/extensions/gameplay/taxi.lua
local function resetData()
currentStep = steps.nothing
@/lua/ge/extensions/career/modules/testDrive.lua
local function resetData()
setActive(false)
local function onCareerModulesActivated(alreadyInLevel)
resetData()
end
@/lua/ge/extensions/gameplay/crashTest/scenarioManager.lua
local function resetData()
currentStepTargetHasMoved = false
sanitizedStepsData = {}
resetData()
loadSecondaryExtensions()
local function reset()
resetData()
deactivateVehiclesFromOtherStepsFunc(1)
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficCustomGroup.lua
self.count = 0
self:resetData()
end
function C:resetData()
self.params = {auto = true, allMods = false, allConfigs = false, simpleVehs = false}
self:updatePins(self.count, 0)
self:resetData()
end
self:updatePins(self.count, 1)
self:resetData()
end
if not self.params then
self:resetData()
end
@/lua/ge/extensions/flowgraph/nodes/mission/selectGarage2GarageVehicle.lua
function C:resetData()
-- Don't reset used lists - keep them persistent
function C:workOnce()
self:resetData()
end
@/lua/ge/extensions/career/modules/inspectVehicle.lua
testDriveVehInfo = {shopId = vehicleInfo.shopId, vehId = vehObj:getID(), name = vehicleInfo.Brand .. " " .. vehicleInfo.Name, value = vehicleInfo.Value}
--career_modules_testDrive.resetData()
end
@/lua/ge/extensions/flowgraph/nodes/mission/selectGarage2GarageZones.lua
function C:resetData()
-- Don't reset used lists - keep them persistent
function C:workOnce()
self:resetData()
end
@/lua/ge/extensions/gameplay/drift/stuntZones/hitPole.lua
function C:resetData()
self.activeData = {
end
self:resetData()
self.data = data
self:resetData()
@/lua/ge/extensions/flowgraph/nodes/mission/selectGarageSpots.lua
function C:_executionStarted()
self:resetData()
end
function C:resetData()
self.usedStartingSpotNames = {}
function C:workOnce()
self:resetData()
end
@/lua/ge/extensions/core/checkpoints.lua
local function resetData()
local state = M.state
log('I', logTag,'onScenarioRestarted called')
resetData()
for _, vid in pairs(scenario.vehicleNameToId or {}) do
-- log('I', logTag, 'onClientPreStartMission called...')
resetData()
end
-- log('I', logTag, 'onClientEndMission called...')
resetData()
end