GE Lua Documentation

Press F to search!

getEnabled

Definition


-- @/lua/ge/extensions/core/trailerRespawn.lua:227
M.getEnabled = function() return enabled end

Callers

@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
    -- Increment plot offset
    if be:getEnabled() then
      plotOffset = (plotOffset + 1) % plotLen
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua

  if be:getEnabled() and #previewConfigs[stype.tIMU].openPreviews > 0 then
    plotOffset = plotOffset + 1 >= plotLen and 0 or plotOffset + 1
@/lua/ge/extensions/gameplay/parking.lua
local function onUpdate(dt, dtSim)
  if not active or not sites or not be:getEnabled() or freeroam_bigMapMode.bigMapActive() then return end
@/lua/ge/extensions/scenario/scenarios.lua
  -- scenario time
  if be:getEnabled() then
    local raceTickTime = 0.25
    if readyVehicles == #vehicles then
      if not be:getEnabled() then
        be:toggleEnabled()
@/lua/ge/extensions/gameplay/police.lua
local function onUpdate(dt, dtSim)
  if not M.enabled or not be:getEnabled() then return end
  if gameplay_traffic.getState() ~= 'on' or not next(policeVehs) then
@/lua/ge/extensions/ui/liveryEditor/tools/settings.lua
  uiTools.doOperation(function(layer)
    local apiEnabled = api.getEnabled()
    if not apiEnabled then
    api.setLayer(layer, true)
    if apiEnabled ~= api.getEnabled() then
      api.setEnabled(apiEnabled)
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
local function sectionGui(guiId)
  if im.Checkbox("Enable", editor.getTempBool_BoolBool(api.getEnabled())) then
    api.toggleEnabled()
@/lua/ge/extensions/editor/api/dynamicDecals.lua
M.getEnabled = function()
  return decalProjection:getEnabled()
end
M.toggleEnabled = function()
  decalProjection:setEnabled(not decalProjection:getEnabled())
  if decalProjection:getEnabled() == false then
  decalProjection:setEnabled(not decalProjection:getEnabled())
  if decalProjection:getEnabled() == false then
    decalProjection:flushDynamicTextures()
@/lua/ge/extensions/gameplay/traffic.lua

    if be:getEnabled() and not freeroam_bigMapMode.bigMapActive() then
      doTraffic(dtReal, dtSim)
@/lua/ge/extensions/core/hotlapping.lua

  if not be:getEnabled() then
    if pausedStart == 0 then

  if started and be:getEnabled() then
    if raceData then
@/lua/ge/extensions/ui/policeInfo.lua
local function onGuiUpdate(dt)
  if not be:getEnabled() or not M.enabled then return end
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
    end
    if not be:getEnabled() then
      im.SameLine()
@/lua/ge/extensions/flowgraph/modules/vehicleModule.lua
  self._storedWalkBlacklist = gameplay_walk.getBlacklist()
  self._storedTrailerRespawnEnabled = core_trailerRespawn and core_trailerRespawn.getEnabled()
end
@/lua/ge/extensions/editor/trafficManager.lua
      data.isDrivable = false
      if be:getEnabled() then
        if data._tempData.frameDelay then
@/lua/ge/simTimeAuthority.lua
  else
    return not be:getEnabled()
  end