GE Lua Documentation

Press F to search!

jump

Definition


-- @/lua/ge/extensions/core/replay.lua:254

local function jumpFrames(offset)
  --dump{'jumpFrames', offset}
  local stream = getFileStream()
  if not stream then return end
  stream:stepFrames(offset)
  ui_message({txt="replay.jumpFrames", context={frameCount=offset}}, 2, "replay", "local_movies")
end

Callers

@/lua/vehicle/controller/playerController.lua

local function jump(value)
  if jumpCooldown > 0 or isFrozen then
@/ui/ui-vue/mockdata/inputBindings.js
                "actionMap": "ReplayPlayback",
                "onDown": "core_replay.jump( 15)",
                "order": 7,
                "actionMap": "ReplayPlayback",
                "onDown": "core_replay.jump( -1)",
                "order": 6,
                "actionMap": "ReplayPlayback",
                "onDown": "core_replay.jump(  1)",
                "order": 5,
                "actionMap": "ReplayPlayback",
                "onDown": "core_replay.jump(-15)",
                "order": 8,