jump
Definition
-- @/lua/ge/extensions/core/replay.lua:254
local function jumpFrames(offset)
--dump{'jumpFrames', offset}
local stream = getFileStream()
if not stream then return end
stream:stepFrames(offset)
ui_message({txt="replay.jumpFrames", context={frameCount=offset}}, 2, "replay", "local_movies")
end
Callers
@/lua/vehicle/controller/playerController.lua
local function jump(value)
if jumpCooldown > 0 or isFrozen then
@/ui/ui-vue/mockdata/inputBindings.js
"actionMap": "ReplayPlayback",
"onDown": "core_replay.jump( 15)",
"order": 7,
"actionMap": "ReplayPlayback",
"onDown": "core_replay.jump( -1)",
"order": 6,
"actionMap": "ReplayPlayback",
"onDown": "core_replay.jump( 1)",
"order": 5,
"actionMap": "ReplayPlayback",
"onDown": "core_replay.jump(-15)",
"order": 8,