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onUiChangedState

Definition


-- @/lua/ge/extensions/core/quickAccess.lua:2602

local function onUiChangedState(toState)
  currentUiState = toState
end

Callers

@/lua/ge/extensions/util/richPresence.lua

local function onUiChangedState(toState, fromState)
  -- log("I","onUiChangedState", "from="..dumps(fromState))
@/lua/ge/extensions/career/modules/vehicleShopping.lua

local function onUiChangedState(toState)
  currentUiState = toState
@/lua/ge/extensions/core/sounds.lua

local function onUiChangedState(toState, fromState)
  if not missionMarkerInteraction then
@/lua/ge/extensions/flowgraph/nodes/ui/setUILayout.lua

function C:onUiChangedState(cur, prev)
  if self.active then
@/lua/ge/extensions/core/gamestate.lua

local function onUiChangedState(toState, fromState)
  if stateStartsWithPausedPrefix(toState) then
@/lua/ge/extensions/campaign/exploration.lua

local function onUiChangedState (curUIState, prevUIState)
  local state = M.state
@/lua/ge/extensions/core/settings/graphic.lua

local function onUiChangedState(toState, fromState)
  if toState == 'menu.options.graphics' then
@/lua/ge/extensions/scenario/quickRace.lua

local function onUiChangedState (curUIState, prevUIState)
  if curUIState == 'menu' and prevUIState == 'menu.quickraceOverview' then
@/lua/ge/extensions/gameplay/statistic.lua

local function onUiChangedState(toState, fromState)
  -- log("E","onUiChangedState", dumps(toState))