isEnabled
Definition
-- @/lua/ge/extensions/core/quickAccess.lua:255
-- if its shown
local function isEnabled()
return uiVisible
end
Callers
@/lua/ge/extensions/tech/rawLidar.lua
-- ffi.load only works with disabled sandbox
if Engine.Sandbox.Lua.isEnabled() then
log('E', logTag, 'This feature can only run when the Lua security sandbox is disabled. ' ..
@/lua/ge/extensions/editor/rendererComponents.lua
if mb then
tempBoolPtr[0] = mb and mb:isEnabled()
if im.Checkbox('Enable##MotionBlur', tempBoolPtr) then
if mb then
tempBoolPtr[0] = mb and mb:isEnabled()
if im.Checkbox('Enable##Bloom', tempBoolPtr) then
@/lua/ge/extensions/gameplay/rally.lua
if not RecceApp then return end
return RecceApp.isEnabled()
end
@/lua/vehicle/extensions/skeleton.lua
-- this is disabled once debug mode is enabled, so it does not conflict
if bdebug.isEnabled() then
return
@/lua/vehicle/bdebugImpl.lua
local function isEnabled()
return M.state.vehicleDebugVisible
@/inspector/Views/ContextMenu.js
isEnabled()
{
@/lua/ge/extensions/core/vehicleTriggers.lua
local function isEnabled()
return (
local enabled = isEnabled()
local renderFilterObjectId = isUnicycle and 0 or be:getPlayerVehicleID(0) -- restrict the triggers to your own vehicle unless you're in 1st person (you should use all vehicles triggers)
-- dump{'triggers.onActionEvent', actionNumber, inputValue}
if not isEnabled() then return end
if inputValue == 0 and currentlyUsedTrigger then
@/lua/ge/client/lighting/advanced/lightViz.lua
local isEnabled = vizualiser:isEnabled()
-- log('I','lightViz', objName..'.enabled = '..tostring(isEnabled))
@/lua/ge/extensions/ui/visibility.lua
M.state.cefVisible = true
M.state.imguiVisible = Engine.imgui.isEnabled()
@/lua/ge/extensions/gameplay/rally/recceApp.lua
local function isEnabled()
return enabled
@/lua/vehicle/bdebug.lua
local function isEnabled()
return false
@/lua/ge/extensions/freeroam/bigMapMode.lua
if DOFPostEffect then
previousDOF = DOFPostEffect:isEnabled()
DOFPostEffect:disable()
@/lua/ge/extensions/core/quickAccess.lua
local function toggle(level)
if isEnabled() then
setEnabled(false)
@/lua/ge/extensions/core/settings/graphic.lua
if not DOFPostEffect then return end
return DOFPostEffect:isEnabled() ~= false
end,
if not LightRayPostFX then return end
return LightRayPostFX:isEnabled() ~= false
end,
if not SSAOPostFx then return end
return SSAOPostFx:isEnabled() ~= false
end,