getModForFilename
Definition
-- @/lua/ge/extensions/core/modmanager.lua:1318
local function getModForFilename(filename_virtual)
local realPath = FS:getFileRealPath(filename_virtual)
if string.startswith(realPath, gamePath) then
-- no mods allowed in game path
return
end
if string.startswith(realPath, userPath) then
local modPath = realPath:sub(string.len(userPath))
modPath = modPath:gsub("\\", "/")
local zipPos = modPath:find('.zip')
if zipPos then
modPath = modPath:sub(1, zipPos + 3)
else
-- not a zip, thus not a mod. unpacked mods not supported right now
return
end
for modname, mod in pairs(mods) do
if mod.fullpath == modPath then
return modname, mod
end
end
end
end
Callers
@/lua/common/jbeam/io.lua
-- enrich the part with modName and ID
local modName, modInfo = modManager.getModForFilename(filename)
if modName then