-- @/lua/ge/extensions/core/modmanager.lua:920
local function activateModId(modID)
local name = getModNameFromID(modID)
if name then
activateMod(name)
else
log('I', 'activateModId', 'mod not existing ' .. tostring(modID))
end
end
} else {
bngApi.engineLua('core_modmanager.activateModId(' + bngApi.serializeToLua(mod.modID || mod.modname) + ')')
}