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activateModId

Definition


-- @/lua/ge/extensions/core/modmanager.lua:920

local function activateModId(modID)
  local name = getModNameFromID(modID)
  if name then
    activateMod(name)
  else
    log('I', 'activateModId', 'mod not existing ' .. tostring(modID))
  end
end

Callers

@/ui/modules/modmanager/modmanager.js
        } else {
          bngApi.engineLua('core_modmanager.activateModId(' + bngApi.serializeToLua(mod.modID || mod.modname) + ')')
        }