activateAllMods
Definition
-- @/lua/ge/extensions/core/modmanager.lua:929
local function activateAllMods()
local mountList = {}
local mountedFilesChange = {}
local modScripts = {}
for modname, v in pairs(mods) do
if not FS:isMounted(v.fullpath) then
addMountEntryToList( mountList, v.fullpath, v.mountPoint )
--fs notif and modscript
local newMountedFilesChange = _getModFsNotifFileList(modname,"added")
mountedFilesChange = arrayConcat(mountedFilesChange,newMountedFilesChange)
local newModScripts = _getModScriptFiles(modname)
if newModScripts and #newModScripts>0 then
modScripts = arrayConcat(modScripts,newModScripts)
end
end
if mods[modname] and not mods[modname].active then
mods[modname].active = true
extensions.hook('onModActivated', deepcopy(mods[modname]))
end
end
if( #mountList > 0) then
if not FS:mountList(mountList) then
guihooks.trigger('modmanagerError', 'Error mounting mods')
log('E', 'activateAllMods', 'mountList Error')
end
end
log('D', 'activateAllMods', 'modScripts' .. dumps(modScripts))
for k,v in ipairs(modScripts) do
local status, ret = pcall(dofile, v)
if not status then
log('E', 'activateAllMods.modScript', 'Failed to execute ' .. v)
log('E', 'activateAllMods.modScript', dumps(ret))
end
end
_G.onFileChanged(mountedFilesChange) --main.lua
loadManualUnloadExtensions()
stateChanged()
end
Callers
@/ui/modules/modmanager/modmanager.js
Utils.waitForCefAndAngular(() => {
bngApi.engineLua('core_modmanager.activateAllMods()')
})