onFirstUpdate
Definition
-- @/lua/ge/extensions/core/input/bindings.lua:1019
local function onFirstUpdate()
M.devices = updateDevicesList(M.devices)
if M.autoAssignPlayersToDevices then
M.assignedPlayers = core_multiseat.getAssignedPlayers(M.devices, true)
end
M.bindings = getAllBindings(M.devices, M.assignedPlayers)
notifyAll("input_bindings.lua init")
end
Callers
@/lua/ge/extensions/core/input/actions.lua
local function onFirstUpdate()
table.clear(actionsCache)
@/lua/ge/extensions/core/audio.lua
local function onFirstUpdate()
--log("I", "onFirstUpdate", 'onFirstUpdate called....')
@/lua/ge/extensions/core/commandhandler.lua
local function onFirstUpdate()
if ignoreStartupCmd then
@/lua/ge/extensions/core/schemeCommandServer.lua
local function onFirstUpdate()
udpSocket = socket.udp()
@/lua/ge/extensions/render/hdr.lua
local function onFirstUpdate()
if initialized then return end
@/lua/ge/extensions/editor/main.lua
local function onFirstUpdate()
if editorWasActive then
@/lua/ge/extensions/ui/audio.lua
local function onFirstUpdate()
local soundsJson = jsonReadFile("ui/soundClasses.json")