getAssignedPlayers
Definition
-- @/lua/ge/extensions/core/input/bindings.lua:964
local function getAssignedPlayers()
return M.assignedPlayers
end
Callers
@/lua/ge/extensions/scenario/scenarios.lua
-- reseat players in their new vehicles
local assignedPlayers = extensions.core_input_bindings.getAssignedPlayers()
for _,assignment in ipairs(scenario.multiseatInput) do
local assignedPlayers = extensions.core_input_bindings.getAssignedPlayers()
local defaultIndex = allowUnassigned and 0 or 1
@/lua/ge/extensions/core/input/bindings.lua
if M.autoAssignPlayersToDevices then
M.assignedPlayers = core_multiseat.getAssignedPlayers(M.devices, true)
end
if M.autoAssignPlayersToDevices then
M.assignedPlayers = core_multiseat.getAssignedPlayers(M.devices, true)
end
if M.autoAssignPlayersToDevices then
M.assignedPlayers = core_multiseat.getAssignedPlayers(M.devices, true, true)
end
if M.autoAssignPlayersToDevices then
M.assignedPlayers = core_multiseat.getAssignedPlayers(M.devices, true, true)
end
if M.autoAssignPlayersToDevices then
M.assignedPlayers = core_multiseat.getAssignedPlayers(M.devices, true)
end
@/lua/ge/extensions/core/multiseat.lua
local lastMultiseat = false
local function getAssignedPlayers(devices, logEnabled, seatPlayers)
-- push/pop the multiseat actinomap
@/lua/ge/extensions/core/multiseatCamera.lua
local pos = vec3(0, 0, 0)
local plvehicles = tableValuesAsLookupDict(extensions.core_input_bindings.getAssignedPlayers())