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getAssignedPlayers

Definition


-- @/lua/ge/extensions/core/input/bindings.lua:964


local function getAssignedPlayers()
  return M.assignedPlayers
end

Callers

@/lua/ge/extensions/scenario/scenarios.lua
    -- reseat players in their new vehicles
    local assignedPlayers = extensions.core_input_bindings.getAssignedPlayers()
    for _,assignment in ipairs(scenario.multiseatInput) do

  local assignedPlayers = extensions.core_input_bindings.getAssignedPlayers()
  local defaultIndex = allowUnassigned and 0 or 1
@/lua/ge/extensions/core/input/bindings.lua
  if M.autoAssignPlayersToDevices then
    M.assignedPlayers = core_multiseat.getAssignedPlayers(M.devices, true)
  end
  if M.autoAssignPlayersToDevices then
    M.assignedPlayers = core_multiseat.getAssignedPlayers(M.devices, true)
  end
  if M.autoAssignPlayersToDevices then
    M.assignedPlayers = core_multiseat.getAssignedPlayers(M.devices, true, true)
  end
  if M.autoAssignPlayersToDevices then
    M.assignedPlayers = core_multiseat.getAssignedPlayers(M.devices, true, true)
  end
  if M.autoAssignPlayersToDevices then
    M.assignedPlayers = core_multiseat.getAssignedPlayers(M.devices, true)
  end
@/lua/ge/extensions/core/multiseat.lua
local lastMultiseat = false
local function getAssignedPlayers(devices, logEnabled, seatPlayers)
  -- push/pop the multiseat actinomap
@/lua/ge/extensions/core/multiseatCamera.lua
  local pos = vec3(0, 0, 0)
  local plvehicles = tableValuesAsLookupDict(extensions.core_input_bindings.getAssignedPlayers())