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saveCurrentWindowLayout

Definition


-- @/lua/ge/extensions/editor/veMain.lua:401

local function saveCurrentWindowLayout()
  editor_layoutManager.saveCurrentWindowLayout(vEditor.getEditorName())
end

Callers

@/lua/ge/extensions/editor/veMain.lua
local function saveCurrentWindowLayout()
  editor_layoutManager.saveCurrentWindowLayout(vEditor.getEditorName())
end
@/lua/ge/extensions/editor/api/core.lua
    -- first, we save the current window layout so we dont lose it
    editor_layoutManager.saveCurrentWindowLayout()
  else
    -- save the tool's window layout
    editor_layoutManager.saveCurrentWindowLayout(toolName)
@/lua/ge/extensions/editor/layoutManager.lua

local function saveCurrentWindowLayout(toolName)
  editor.saveWindowsState("settings/" .. (toolName or "editor") .. "/windowsState.json")
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
  saveSettings()
  --editor_veMain.saveCurrentWindowLayout()
  return nil