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onEditorHeadlessChange

Definition


-- @/lua/ge/extensions/editor/veMain.lua:313

local function onEditorHeadlessChange(enabled, toolName)
  log('I', 'veMain', 'onEditorHeadlessChange(' .. tostring(enabled) .. ', "' .. tostring(toolName) .. '")')

  -- Setup editor in case it wasn't setup before using, e.g. reloading Lua
  if toolName == vEditor.getEditorName() then
    if enabled then
      setupEditor()
      vEditor.editorActive = true
    else
      popActionMap("VehicleEditor")
      vEditor.editorActive = false
    end
  end
end

Callers

@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua

local function onEditorHeadlessChange(enabled, toolName)
  if toolName == vEditor.EDITOR_NAMES[vEditor.EDITOR_MODE_STATIC] then
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua

local function onEditorHeadlessChange(enabled, toolName)
  if toolName == "vehicleEditor" then
@/lua/ge/extensions/editor/headlessEditorTest.lua

local function onEditorHeadlessChange(enabled, toolName)
  --print(enabled, toolName)
@/lua/ge/extensions/editor/veMain.lua
local function onEditorHeadlessChange(enabled, toolName)
  log('I', 'veMain', 'onEditorHeadlessChange(' .. tostring(enabled) .. ', "' .. tostring(toolName) .. '")')