saveState
Definition
-- @/lua/ge/extensions/editor/main.lua:353
local function saveState(filePath)
-- do not save state if we did not used the editor in this session
if not editor.initialized then return end
editor.logDebug("Saving editor state...")
local state = {}
state.version = CurrentStateFileFormatVersion
editorWasActive = M.active
lastEditModeName = editor.getCurrentEditModeName()
extensions.hook("onEditorSaveState", state)
jsonWriteFile(filePath or editorCurrentStatePath, state, true)
end
Callers
@/lua/ge/extensions/editor/main.lua
end
saveState()
--TODO: remove if window state behaves ok
local function onClientEndMission()
saveState()
guihooks.trigger('ShowApps', true)
editor.active = false
editor.saveState()
end
data.editModeName = editor.getCurrentEditModeName()
saveState()
if editor.saveWindowsState then
@/inspector/External/Esprima/esprima.js
JSXParser.prototype.peekJSXToken = function () {
var state = this.scanner.saveState();
this.scanner.scanComments();
if (match) {
var state = this.scanner.saveState();
this.scanner.scanComments();
Parser.prototype.isLexicalDeclaration = function () {
var state = this.scanner.saveState();
this.scanner.scanComments();
if (match) {
var state = this.scanner.saveState();
this.scanner.scanComments();