logWarn
Definition
-- @/lua/ge/extensions/editor/main.lua:62
local function editorLogWarn(msg)
log("W", "editor", msg)
end
Callers
@/lua/ge/extensions/editor/api/camera.lua
else
editor.logWarn("No camera is set, cannot get camera params")
end
else
editor.logWarn("No camera is set, cannot set camera params")
end
@/lua/ge/extensions/editor/terrainEditor.lua
-- log('W', 'terrainEditor', '[DEBUG] Not able to find paint material with the given name "'.. matName ..'". Defaulting to index 1 with name "' .. fallbackName .. '"')
-- editor.logWarn("Not able to find paint material with the given name '".. matName .."'. Defaulting to '".. fallbackName .. "'")
return 1, fallbackName
end
-- editor.logWarn("Not able to find paint material with the given name '".. matName .."'. Defaulting to '".. paintMaterialProxies[1].internalName .. "'")
return paintMaterialProxies[1]
end
-- editor.logWarn("Not able to find paint material with the given name '".. matName .."'. Defaulting to '".. paintMaterialProxies[1].internalName .. "'")
return 1, paintMaterialProxies[1].internalName
setMaterialsDirty()
editor.logWarn("Terrain Material Format Upgrade: filled groundmodelName field for: '" .. name .. "'")
if mtlObject:getFileName() and mtlObject:getFileName() ~= "" then
if hasConversionsToGroundmodel == true then
editor.logWarn("Converted terrain material(s) to use groundmodelName, please save level")
editor_terrainEditor.setMaterialsDirty()
if paintMaterialCount ~= count then
editor.logWarn("Material count mismatch! paintMaterialCount = " .. tostring(paintMaterialCount) .. " count = " .. tostring(count))
end
if #terrBlockName == 0 then
editor.logWarn("TerrainBlock name has not been set!")
return
if #heightMapTexturePath == 0 then
editor.logWarn("HeightMap Texture has not been set!")
return
elseif FS:fileExists(var.levelPath .. "/art/terrains/materials.json") then
editor.logWarn("Deperecated Terrain Material file.")
errors["deprecated_material_file"] = true
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
table.insert(fontGenNotifications, {msg=string.format("Not able to create font atlas for '%s'", path), time = 5, color = editor.color.error.Value})
editor.logWarn(string.format("%s - Not able to create font atlas for '%s'", logTag, path))
notification.add("Fonts", "Font Atlas creation failed", "Font Atlas creation failed. Check logs for more info.", notification.levels.error)
@/lua/ge/extensions/editor/assetManagementTool.lua
if FS:fileExists(asset.targetPath) then
editor.logWarn("Asset file already exists, skipping: " .. asset.targetPath)
else
else
editor.logWarn("\tLinks already present for '" .. asset.targetPath .. "', skipping...")
end
else
editor.logWarn("\tUnnamed target asset, skipping: " .. asset.targetPath)
end
@/lua/ge/extensions/editor/fileDialog.lua
if #dirName <= 0 then
editor.logWarn("Directory name must not be empty.")
return
if FS:directoryExists(currentPath .. dirName) then
editor.logWarn("Directory does exist already.")
return
if ffi.string(textinputNewFolder) == "" then
editor.logWarn("Input a valid name for the new folder in the File Dialog")
else
@/lua/ge/extensions/editor/api/preferencesRegistry.lua
if foundCat and cat.label ~= categLabel then
editor.logWarn("Preferences Registry: category label is different from other function calls, replaced: '" .. cat.label .. "' with: '" .. categLabel .. "'")
cat.label = categLabel
if foundSubCat and subCateg.label ~= subCategLabel then
editor.logWarn("Preferences Registry: category label is different from other function calls, replaced: '" .. subCateg.label .. "' with: '" .. subCategLabel .. "'")
subCateg.label = subCategLabel
if type(cat) ~= "table" then
editor.logWarn("Preferences category " .. catName .. " is invalid, not a table, ignoring, using defaults")
cat = {} -- just make an empty one
if type(subcat) ~= "table" then
editor.logWarn("Preferences subcategory " .. catName .. "." .. subcatName .. " is invalid, not a table, ignoring, using defaults")
self.preferences[catName][subcatName] = {} -- just make an empty one
if deleteDeprecatedItems or ret == true then
editor.logWarn("Preferences Registry: deprecated preferences item found: " .. itemPath .. ", migrated and deleted old item...")
self.preferences[catName][subcatName][itemName] = nil
-- different version, ignore, use defaults
editor.logWarn("Deprecated preferences file format, using default values.")
self.preferences = {}
else
editor.logWarn("Preferences: Could not set default value for: `" .. path .. "`")
dump(val)
else
editor.logWarn("Preferences: Could not set actual default value (it's nil) for: `" .. path .. "`")
dump(val)
-- different version, ignore, use defaults
editor.logWarn("Deprecated category preferences file format, not loading.")
return
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
if #colors < 3 then
editor.logWarn(logTag .. ": There's not enough preset colors to populate all color palettes.")
return
if #colors == 0 then
editor.logWarn(logTag .. ": There's not enough preset colors to pick from.")
return
if #colors == 0 then
editor.logWarn(logTag .. ": There's not enough preset colors to pick from.")
return
if #colors == 0 then
editor.logWarn(logTag .. ": There's not enough preset colors to pick from.")
return
else
editor.logWarn(string.format("%s: Can't restore vehicle color palette", logTag))
-- restoreColors.timer = 1
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
if type(data.section) ~= 'table' then
editor.logWarn(logTag .. " - register(): section must be of type 'table'")
return
@/lua/ge/extensions/editor/api/gui.lua
if not windowsState[windowName] then
editor.logWarn("No registered window named: " .. windowName)
return false
editor.logWarn("Editor windows state file '" .. tostring(finalFilename) .. "' format version mismatch. Expected: " .. WindowsStateFileFormatVersion .. " File: " .. tostring(wstate.version) .. ", will upgrade.")
wstate = jsonReadFile(defaultWindowsStateFileName)
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
else
editor.logWarn(string.format("The dynamicDecal tool module '%s' doesn't provide a setup function which is necessary for the module to work. Module has not been added."))
deps[file] = nil
else
editor.logWarn("core_vehicle_partmgmt is nil")
end
@/lua/ge/extensions/editor/main.lua
allowLoad = false
editor.logWarn("Skipping disabled extension: " .. extName)
end
if state.version ~= CurrentStateFileFormatVersion and not tableIsEmpty(state) then
editor.logWarn("Editor state file format version mismatch. Expected: " .. CurrentStateFileFormatVersion .. " File: " .. tostring(state.version) .. ", will upgrade.")
--TODO: upgrade code for older versions of the file
@/lua/ge/extensions/editor/forestEditor.lua
else
editor.logWarn("Missing forest brush element ID: " .. tostring(id))
end
if not forest then
editor.logWarn("No Forest object present, please create one by pressing the Create Forest button in the forest editor toolbar")
end
@/lua/ge/extensions/editor/biomeTool.lua
else
editor.logWarn("Missing forest brush element ID: " .. tostring(id))
end
@/lua/ge/extensions/editor/api/valueInspector.lua
if not destIsString and isPasteDisabled then
editor.logWarn("Cannot paste, different field types.")
elseif tbl and tbl.copiedValue and pasteCallback then
local msg = "'" .. val .. "' already exists in the scene, please choose another name"
editor.logWarn(msg)
editor.showNotification(msg)
@/lua/ge/extensions/editor/materialEditor.lua
else
-- editor.logWarn(logTag .. "No materials to select from.")
end
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
else
editor.logWarn("Cannot set the terrain material name " .. newName .. ", already taken.")
terrainMtlCopyProxy.nameInput = im.ArrayChar(32, terrainMtlCopyProxy.internalName)
if tableSize(editor_terrainEditor.getPaintMaterialProxies()) == 1 then
editor.logWarn("Cannot delete terrain material, there must be at least one in the library and terrain block")
canDelete = false
@/lua/ge/extensions/editor/api/genericInspector.lua
if i == maxFieldCount then
editor.logWarn("You have more than " .. maxFieldCount .. " fields in the generic inspector " .. self.valueInspector.inspectorName)
end
@/lua/ge/extensions/editor/assetBrowser.lua
else
editor.logWarn(logTag .. "No suitable color for type '" .. asset.type .. "'. Using default color.")
return im.GetColorU322(im.ImVec4(1,1,1,1))
else
editor.logWarn(logTag .. "No suitable icon for type '" .. file.type .. "'. Using default icon.")
editor.uiIconImage(editor.icons.favorite, size, col)
if v.label == label then
editor.logWarn(logTag .. "Filter with the given identifier '" .. label .. "' already exists.")
return false
if v.label == label then
editor.logWarn(logTag .. "Filter with the given identifier '" .. label .. "' already exists.")
return false
end
editor.logWarn(logTag .. "No asset found with the given name '" .. filename .. "'")
end
if not root then
-- editor.logWarn(logTag .. path .. " cannot be found.")
return
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
if not prop then
editor.logWarn(string.format("%s : No property found for '%s'", logTag, propertyName))
return value
@/lua/ge/extensions/editor/sceneTree.lua
local msg = "'" .. name .. "' already exists in the scene, please choose another name"
editor.logWarn(msg)
editor.showNotification(msg)
@/lua/ge/extensions/editor/api/object.lua
if 0 == #found then
editor.logWarn("No valid objects selected.")
return
@/lua/ge/extensions/editor/dynamicDecals/selection.lua
local function selectLayer(uid, addToSelection)
if not uid then editor.logWarn(string.format("%s.selectLayer(): 'uid' argument must not be empty.", logTag)) return end
if not addToSelection then
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/linkedSet.lua
if layer.properties[property.id] then
editor.logWarn(string.format("%s: %s", logTag, "Can't add the same property twice"))
return