createObject
Definition
-- @/lua/ge/ge_utils.lua:411
--function testLicensePlate()
--local v = playerVehicle
--v:createUITexture("@licenseplate", "local://local/ui/simple/licenseplate.html", 128, 64, UI_TEXTURE_USAGE_AUTOMATIC, 1)
--playerVehicle:queueJSUITexture("@licenseplate", 'setPlateText("ABCDE");')
--v:destroyUITexture("@licenseplate")
--end
function createObject(className)
if _G[className] == nil then
log('E', 'scenetree', 'Unable to create object: unknown class: ' .. tostring(className))
return nil
end
local obj = _G[className]()
-- print('Creation object of class ' .. tostring(className) .. ' resulted in type ' .. tostring(getmetatable(obj).___type))
obj:incRefCount()
return obj
end
Callers
@/lua/ge/extensions/editor/assemblySpline/molecule.lua
-- Create a temporary mesh to read the attachment points from.
local obj = createObject('TSStatic')
obj.cansave = false
local function getMeshBoundingBox(meshPath)
local obj = createObject('TSStatic')
obj.cansave = false
@/lua/ge/extensions/editor/roadDecorations.lua
local decoration = createObject('TSStatic')
decoration:setPosRot(pos.x, pos.y, pos.z, rot.x, rot.y, rot.z, rot.w)
group = createObject('SimGroup')
group:registerObject(groupName)
@/lua/ge/extensions/scenario/scenarios.lua
if(scenetree.thePlayer) then scenetree.thePlayer:delete() end
local ScenarioObjectsGroup = createObject('SimGroup')
if not ScenarioObjectsGroup then
@/lua/ge/extensions/gameplay/markers/inspectVehicleMarker.lua
if not iconRendererObj then
iconRendererObj = createObject("BeamNGWorldIconsRenderer")
iconRendererObj:registerObject(iconRendererName);
@/lua/ge/extensions/editor/tech/roadArchitect/staticMeshMgr.lua
isAuditionMeshLive = true
auditionMesh = createObject('TSStatic')
auditionMesh:setField('shapeName', 0, availStaticMeshes[selectedMeshIdx].path)
@/lua/ge/extensions/core/audioRibbon.lua
local function createSfxEmitter(eventName)
local emitter = createObject("SFXEmitter")
emitter = Sim.upcast(emitter)
@/lua/ge/client/postFx/fxaa.lua
if not fxaaShaderData then
local fxaaStateBlock = createObject("GFXStateBlockData")
fxaaStateBlock:inheritParentFields(pfxDefaultStateBlock)
local fxaaShaderData = createObject("ShaderData")
fxaaShaderData.DXVertexShaderFile = "shaders/common/postFx/fxaa/fxaaV.hlsl"
local fxaaPostEffect = createObject("PostEffect")
fxaaPostEffect.isEnabled = false
@/lua/ge/extensions/editor/api/material.lua
local mat = createObject('Material')
mat:setFilename(materialFilename)
@/lua/ge/extensions/flowgraph/nodes/recording/recordCamera.lua
function C:finishUp()
local currentPath = createObject("SimPath")
currentPath:registerObject("")
for k,v in ipairs(self.path) do
local currentMarker = createObject("Marker")
currentMarker:registerObject("")
@/lua/ge/client/postFx/maskedScreenBlur.lua
if not screenBlurFX_YShader then
screenBlurFX_YShader = createObject("ShaderData")
screenBlurFX_YShader.DXVertexShaderFile = "shaders/common/postFx/dof/DOF_Gausian_V.hlsl"
if not screenBlurFX_XShader then
screenBlurFX_XShader = createObject("ShaderData")
screenBlurFX_XShader:inheritParentFields(screenBlurFX_YShader)
if not screenBlurFX_stateBlock then
screenBlurFX_stateBlock = createObject("GFXStateBlockData")
screenBlurFX_stateBlock.zDefined = true
if not simpleBlendShader then
simpleBlendShader = createObject("ShaderData")
simpleBlendShader.DXVertexShaderFile = "shaders/common/postFx/simpleBlendV.hlsl"
if not simpleBlendShaderStateBlock then
simpleBlendShaderStateBlock = createObject("GFXStateBlockData")
simpleBlendShaderStateBlock.zDefined = true
if not screenBlurFX then
screenBlurFX = createObject("PostEffectMaskedBlur")
screenBlurFX.isEnabled = true
local screenBlurFX_YShader = createObject("PostEffect")
screenBlurFX_YShader:setField("shader", 0, "ScreenBlurFX_YShader")
local screenBlurFX_XShader = createObject("PostEffect")
screenBlurFX_XShader:setField("shader", 0, "ScreenBlurFX_XShader")
local simpleBlendShader = createObject("PostEffect")
simpleBlendShader:setField("shader", 0, "SimpleBlendShader")
@/lua/ge/extensions/editor/api/decal.lua
local template = createObject("DecalData")
template:setField("Material", 0, "WarningMaterial")
@/lua/ge/client/postFx/chromaticLens.lua
if not pfxDefaultChromaticLensStateBlock then
pfxDefaultChromaticLensStateBlock = createObject("GFXStateBlockData")
pfxDefaultChromaticLensStateBlock.zDefined = true;
if not pfxChromaticLensShader then
pfxChromaticLensShader = createObject("ShaderData")
pfxChromaticLensShader.DXVertexShaderFile = "shaders/common/postFx/chromaticLens.hlsl"
if not chromaticLensPostFX then
chromaticLensPostFX = createObject("PostEffect")
chromaticLensPostFX:setField("renderTime", 0, "PFXAfterDiffuse")
@/lua/ge/extensions/flowgraph/nodes/scene/spawnTSStatic.lua
function C:createObject(objectName)
local object = createObject("TSStatic")
function C:createObject(objectName)
local object = createObject("TSStatic")
function C:workOnce()
self:createObject()
self.pinOut.created.value = true
@/lua/ge/extensions/gameplay/markers/walkingMarker.lua
if not iconRendererObj then
iconRendererObj = createObject("BeamNGWorldIconsRenderer")
iconRendererObj:registerObject(iconRendererName);
@/lua/ge/extensions/core/groundMarkerArrows.lua
-- Create the group if there is none yet
group = createObject("SimGroup")
group:registerObject("arrowPool")
for i = 0, 10 do
local arrow = createObject('TSStatic')
arrow:setField('shapeName', 0, "art/shapes/interface/s_mm_arrow_floating.dae")
@/lua/ge/extensions/flowgraph/nodes/scene/particleEmitter.lua
function C:createObject(objectName)
local object = createObject('ParticleEmitterNode')
function C:createObject(objectName)
local object = createObject('ParticleEmitterNode')
object:setPosition(vec3(0, 0, 0))
local nm = "_" .. tostring(os.time()) .. "_" .. self.id
self.object.obj = self:createObject("particles_"..nm)
--dump("Added Object")
@/lua/ge/extensions/scenario/raceMarkers/sideColumnMarker.lua
-- marker management
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, shapeName)
self:clearMarkers()
self.baseId = self:createObject(baseShape,basePrefix..self.id):getId()
self.leftId = self:createObject(sideShape,sidesPrefix.."left"..self.id):getId()
self.baseId = self:createObject(baseShape,basePrefix..self.id):getId()
self.leftId = self:createObject(sideShape,sidesPrefix.."left"..self.id):getId()
self.rightId = self:createObject(sideShape,sidesPrefix.."right"..self.id):getId()
self.leftId = self:createObject(sideShape,sidesPrefix.."left"..self.id):getId()
self.rightId = self:createObject(sideShape,sidesPrefix.."right"..self.id):getId()
end
@/lua/ge/extensions/scenario/raceMarkers/sideMarker.lua
-- marker management
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, shapeName)
if not self.base then
self.base = self:createObject(baseShape,basePrefix..self.id)
table.insert(self._ids, self.base:getId())
if not self.sides then
self.sides = self:createObject(sideShape,sidesPrefix..self.id)
table.insert(self._ids, self.sides:getId())
if not self.distant then
self.distant = self:createObject(distantShape,distantPrefix..self.id)
table.insert(self._ids, self.distant:getId())
@/lua/ge/extensions/gameplay/markers/parkingMarker.lua
if not self.outlineId then
outlineTmp = self:createObject(outlineMarker, outlinePrefix..self.numId)
self.outlineId = outlineTmp:getId()
function C:createObject(shapeName, objectName)
local obj = createObject('TSStatic')
function C:createObject(shapeName, objectName)
local obj = createObject('TSStatic')
obj:setField('shapeName', 0, shapeName)
if not iconRendererObj then
iconRendererObj = createObject("BeamNGWorldIconsRenderer")
iconRendererObj:registerObject(iconRendererName);
@/lua/ge/extensions/editor/api/roadRiver.lua
local function createRoad(nodes, roadInfo)
local road = createObject("DecalRoad")
road:setField("improvedSpline", 0, "true")
-- Create new mesh
local mesh = createObject(type)
@/lua/ge/client/postFx/glow.lua
if not pfxGlowBlurVertShader then
pfxGlowBlurVertShader = createObject("ShaderData")
pfxGlowBlurVertShader.DXVertexShaderFile = "shaders/common/postFx/glowBlurV.hlsl"
if not pfxGlowBlurHorzShader then
pfxGlowBlurHorzShader = createObject("ShaderData")
pfxGlowBlurHorzShader:inheritParentFields(pfxGlowBlurVertShader)
local pfxDefaultStateBlock = scenetree.findObject("PFX_DefaultStateBlock")
pfxGlowCombineStateBlock = createObject("GFXStateBlockData")
pfxGlowCombineStateBlock:inheritParentFields(pfxDefaultStateBlock)
if not gammaPostFX then
local gammaPostFX = createObject("PostEffect")
-- Do not allow the glow effect to work in reflection
local blurVertically = createObject("PostEffect")
blurVertically:setField("shader", 0, "PFX_GlowBlurVertShader")
local blurHorizontally = createObject("PostEffect")
blurHorizontally:setField("shader", 0, "PFX_GlowBlurHorzShader")
local upsampleAndCombine = createObject("PostEffect")
upsampleAndCombine:setField("shader", 0, "PFX_PassthruShader")
@/lua/ge/extensions/editor/sidewalkSpline/populate.lua
local uniqueName = util.generateUniqueName(toolPrefixStr .. " " .. splineIdx, toolPrefixStr)
folder = createObject("SimGroup")
folder:registerObject(uniqueName .. " - " .. spline.id)
for i = existingCount + 1, neededCount do -- Add any extra meshes that are needed.
local obj = createObject('TSStatic')
obj:setField('shapeName', 0, meshPath)
@/lua/ge/extensions/editor/trafficManager.lua
if not scenetree.objectExists(simGroupName) then
local trafficSessionGroup = createObject("SimGroup")
trafficSessionGroup:registerObject(simGroupName)
@/lua/common/jbeam/materials.lua
if not scenetree.findObject(orgMat) then
local mat = createObject("Material")
mat.mapTo = orgMat
@/lua/ge/extensions/gameplay/markers/missionMarker.lua
function C:createObject(shapeName, objectName)
local obj = createObject('TSStatic')
function C:createObject(shapeName, objectName)
local obj = createObject('TSStatic')
obj:setField('shapeName', 0, shapeName)
if not iconRendererObj then
iconRendererObj = createObject("BeamNGWorldIconsRenderer")
iconRendererObj:registerObject(iconRendererName);
if not self.iconMeshId then
local meshObj = self:createObject(iconMesh, iconMeshPrefix..self.id)
self.iconMeshId = meshObj:getId()
@/lua/ge/extensions/scenario/raceMarkers/overhead.lua
-- marker management
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, shapeName)
if not self.arrow then
self.arrow = self:createObject(sideShape,sidesPrefix.."left"..self.id)
table.insert(self._ids, self.arrow:getId())
@/lua/ge/extensions/flowgraph/nodes/environment/planet.lua
local proc = createObject('ProceduralMesh')
proc:registerObject(name)
@/lua/ge/extensions/editor/gen/world.lua
local om = createObject("ProceduralMesh")
om:setPosition(vec3(0,0,0))
W.daeReg = function(pth, tp)
local obj = createObject('TSStatic')
obj:setField('shapeName', 0, pth)
local fo = createObject('ForestItemData')
fo:setField('shapeFile', 0, pth)
-- get world box
local obj = createObject('TSStatic')
obj:setField('shapeName', 0, p)
-- forest setup
local fo = createObject('ForestItemData')
fo:setField('shapeFile', 0, p)
local function f2m(pth, fid)
local obj = createObject('TSStatic')
obj:setField('shapeName', 0, pth)
else
forest = worldEditorCppApi.createObject("Forest")
forest:registerObject(forestName)
if not oedit then
groupEdit = createObject("SimGroup")
groupEdit:registerObject('edit')
if not groupBat then
groupBat = createObject("SimGroup")
groupBat:registerObject('bat')
local src = amesh[math.random(#amesh)]
local om = createObject('TSStatic')
om:setField('shapeName', 0, src)
--[[
local om = createObject('TSStatic')
om:setField('shapeName', 0, batdir..nm..'.dae')
if not scenetree.findObject(nm) then
local om = createObject('TSStatic')
om:setField('shapeName', 0, batdir..nm..'.dae')
@/lua/ge/extensions/util/terrainGenerator.lua
if not textureSet then
textureSet = createObject('TerrainMaterialTextureSet')
end
@/lua/ge/client/postFx.lua
if not pfxDefaultStateBlock then
pfxDefaultStateBlock = createObject("GFXStateBlockData")
pfxDefaultStateBlock.zDefined = true
if not pfxDefaultBlendStateBlock then
pfxDefaultBlendStateBlock = createObject("GFXStateBlockData")
pfxDefaultBlendStateBlock.zDefined = true
if not pfxPassthruShader then
pfxPassthruShader = createObject("ShaderData")
pfxPassthruShader.DXVertexShaderFile = "shaders/common/postFx/passthruP.hlsl"
if not alFormatBlend then
alFormatBlend = createObject("PostEffect")
alFormatBlend.isEnabled = false
@/lua/ge/extensions/editor/gen/network.lua
groupEdit = scenetree.findObject('SimGroup')
if not groupEdit then groupEdit = createObject('SimGroup') end
groupEdit:registerObject('e_road')
local rdm = createObject("ProceduralMesh")
-- rdm:setPosition(vec3(0, 0, 0))
local rdm = createObject("ProceduralMesh")
rdm:setPosition(vec3(0, 0, 0))
@/lua/ge/extensions/editor/buildingEditor.lua
local rdm = createObject("ProceduralMesh")
rdm:setPosition(vec3(0, 0, 0))
local rdm = createObject("ProceduralMesh")
-- rdm:setPosition(vec3(0, 0, 0))
local rdm = createObject("ProceduralMesh")
rdm:setPosition(vec3(0, 0, 0))
]]
local rdm = createObject("ProceduralMesh")
rdm:setPosition(vec3(0, 0, 0))
if false then
local rdm2 = createObject("ProceduralMesh")
rdm2:setPosition(vec3(0, 0, 0))
lo('??_____________ edit_TOMAKE:')
-- local go = createObject('edit')
local go = createObject("SimGroup")
-- local go = createObject('edit')
local go = createObject("SimGroup")
go:registerObject('edit')
if scenetree.findObject("edit") == nil then
local go = createObject("SimGroup")
go:registerObject('edit')
@/lua/ge/extensions/tech/techCore.lua
local proc = createObject('ProceduralMesh')
if proc == nil then return nil end
@/lua/ge/client/renderManager.lua
-- PostEffect copies the result to the backbuffer.
local alFormatToken = createObject("RenderFormatToken")
alFormatToken.enabled = false
if not alFormatTokenState then
alFormatTokenState = createObject("GFXStateBlockData")
local pfx_defaultstateblock = scenetree.findObject("PFX_DefaultStateBlock")
if not alFormatCopy then
alFormatCopy = createObject("PostEffect")
alFormatCopy.isEnabled = false
@/lua/ge/extensions/campaign/exploration.lua
local function createScenarioMarker(id, position, scale, color)
local marker = createObject("TSStatic")
marker.shapeName = 'art/shapes/interface/checkpoint_marker_base.dae'
local scenarioTriggersGroup = createObject('SimGroup')
if not scenarioTriggersGroup then
local explorationGroup = createObject('SimGroup')
if not explorationGroup then
@/lua/ge/client/canvas.lua
-- Create the Canvas
canvas = createObject("GuiCanvas")
canvas.displayWindow = false
@/lua/ge/client/postFx/caustics.lua
local pfxDefaultStateBlock = scenetree.findObject("PFX_DefaultStateBlock")
pfxCausticsStateBlock = createObject("GFXStateBlockData")
pfxCausticsStateBlock:inheritParentFields(pfxDefaultStateBlock)
if not pfxCausticsShader then
pfxCausticsShader = createObject("ShaderData")
pfxCausticsShader.DXVertexShaderFile = "shaders/common/postFx/caustics/causticsP.hlsl"
if not causticsPFX then
causticsPFX = createObject("PostEffect")
causticsPFX.isEnabled = false
@/lua/ge/extensions/util/trackBuilder/splineTrack.lua
local checkPoint = createObject('BeamNGWaypoint')
checkPoint:setPosition(position)
if not trackMarker then
trackMarker = createObject('TSStatic')
trackMarker:setField('shapeName', 0, "art/shapes/interface/checkpoint_marker_sphere.dae")
@/lua/ge/extensions/util/trackBuilder/segmentToProceduralMesh.lua
if not segment.mesh then
local splineObject = createObject("ProceduralMesh")
splineObject:setPosition(vec3(0,0,0))
@/lua/ge/client/core.lua
if not corePassthruShaderVP then
corePassthruShaderVP = createObject("ShaderData")
corePassthruShaderVP.DXVertexShaderFile = "shaders/common/postFx/passthruV.hlsl"
if not warningMaterial then
warningMaterial = createObject("Material")
warningMaterial:setField("diffuseMap", 0, "core/art/warnMat.dds")
if not warnMatCubeMap then
warnMatCubeMap = createObject("CubemapData")
warnMatCubeMap:setField("cubeFace", 0, "core/art/warnMat.dds")
if not blankWhite then
blankWhite = createObject("Material")
blankWhite:setField("diffuseMap", 0, "core/art/white.jpg")
if not empty then
empty = createObject("Material")
empty:registerObject("Empty")
if not coronaMat then
coronaMat = createObject("Material")
coronaMat.emissive = true
if not blackSkyCubemap then
blackSkyCubemap = createObject("CubemapData")
blackSkyCubemap:setField("cubeFace", 0, "core/art/skies/blank/solidsky_black.jpg")
if not blackSkyMat then
blackSkyMat = createObject("Material")
blackSkyMat:setField("cubemap", 0, "BlackSkyCubemap")
if not blueSkyCubemap then
blueSkyCubemap = createObject("CubemapData")
blueSkyCubemap:setField("cubeFace", 0, "core/art/skies/blank/solidsky_blue.jpg")
if not blueSkyMat then
blueSkyMat = createObject("Material")
blueSkyMat:setField("cubemap", 0, "BlueSkyCubemap")
if not greySkyCubemap then
greySkyCubemap = createObject("CubemapData")
greySkyCubemap:setField("cubeFace", 0, "core/art/skies/blank/solidsky_grey.jpg")
if not greySkyMat then
greySkyMat = createObject("Material")
greySkyMat:setField("cubemap", 0, "GreySkyCubemap")
if not octahedronMat then
octahedronMat = createObject("Material")
octahedronMat:setField("mapTo", 0, "green")
if not simpleConeMat then
simpleConeMat = createObject("Material")
simpleConeMat:setField("mapTo", 0, "blue")
if not cameraMat then
cameraMat = createObject("Material")
cameraMat:setField("mapTo", 0, "CameraMat")
if not noshapeNoShape then
noshapeNoShape = createObject("Material")
noshapeNoShape:setField("mapTo", 0, "NoShape")
if not noshapetextLambert1 then
noshapetextLambert1 = createObject("Material")
noshapetextLambert1:setField("mapTo", 0, "lambert1")
if not noshapetextNoshapeMat then
noshapetextNoshapeMat = createObject("Material")
noshapetextNoshapeMat:setField("mapTo", 0, "noshape_mat")
if not noshapetextNoshapeMat then
noshapetextNoshapeMat = createObject("Material")
noshapetextNoshapeMat:setField("mapTo", 0, "portal_top")
if not portal5PortalLightray then
portal5PortalLightray = createObject("Material")
portal5PortalLightray:setField("mapTo", 0, "portal_lightray")
if not spawnArrow then
spawnArrow = createObject("Material")
spawnArrow:setField("mapTo", 0, "spawn_arrow")
if not grid512BlackMat then
grid512BlackMat = createObject("Material")
grid512BlackMat:setField("mapTo", 0, "Grid512_Black_Mat")
if not grid512BlueMat then
grid512BlueMat = createObject("Material")
grid512BlueMat:setField("mapTo", 0, "Grid512_Blue_Mat")
if not grid512ForestGreenMat then
grid512ForestGreenMat = createObject("Material")
grid512ForestGreenMat:setField("mapTo", 0, "Grid512_ForestGreen_Mat")
if not grid512ForestGreenMat then
grid512ForestGreenMat = createObject("Material")
grid512ForestGreenMat:setField("mapTo", 0, "Grid512_ForestGreenLines_Mat")
if not grid512GreenMat then
grid512GreenMat = createObject("Material")
grid512GreenMat:setField("mapTo", 0, "Grid512_Green_Mat")
if not grid512GreyMat then
grid512GreyMat = createObject("Material")
grid512GreyMat:setField("mapTo", 0, "Grid512_Grey_Mat")
if not grid512GreyMat then
grid512GreyMat = createObject("Material")
grid512GreyMat:setField("mapTo", 0, "Grid512_GreyBase_Mat")
if not grid512OrangeMat then
grid512OrangeMat = createObject("Material")
grid512OrangeMat:setField("mapTo", 0, "Grid512_Orange_Mat")
if not grid512OrangeLinesMat then
grid512OrangeLinesMat = createObject("Material")
grid512OrangeLinesMat:setField("mapTo", 0, "Grid512_OrangeLines_Mat")
if not grid512RedMat then
grid512RedMat = createObject("Material")
grid512RedMat:setField("mapTo", 0, "Grid512_Red_Mat")
if not track_editor_grid then
track_editor_grid = createObject("Material")
track_editor_grid.mapTo = "track_editor_grid"
if not track_editor_A_center then
track_editor_A_center = createObject("Material")
track_editor_A_center.mapTo = "track_editor_A_center"
if not track_editor_A_border then
track_editor_A_border = createObject("Material")
track_editor_A_border.mapTo = "track_editor_A_border"
if not track_editor_B_center then
track_editor_B_center = createObject("Material")
track_editor_B_center.mapTo = "track_editor_B_center"
if not track_editor_B_border then
track_editor_B_border = createObject("Material")
track_editor_B_border.mapTo = "track_editor_B_border"
if not track_editor_C_center then
track_editor_C_center = createObject("Material")
track_editor_C_center.mapTo = "track_editor_C_center"
if not track_editor_C_border then
track_editor_C_border = createObject("Material")
track_editor_C_border.mapTo = "track_editor_C_border"
if not track_editor_D_center then
track_editor_D_center = createObject("Material")
track_editor_D_center.mapTo = "track_editor_D_center"
if not track_editor_D_border then
track_editor_D_border = createObject("Material")
track_editor_D_border.mapTo = "track_editor_D_border"
if not track_editor_E_center then
track_editor_E_center = createObject("Material")
track_editor_E_center.mapTo = "track_editor_E_center"
if not track_editor_E_border then
track_editor_E_border = createObject("Material")
track_editor_E_border.mapTo = "track_editor_E_border"
if not track_editor_F_center then
track_editor_F_center = createObject("Material")
track_editor_F_center.mapTo = "track_editor_F_center"
if not track_editor_F_border then
track_editor_F_border = createObject("Material")
track_editor_F_border.mapTo = "track_editor_F_border"
if not track_editor_G_center then
track_editor_G_center = createObject("Material")
track_editor_G_center.mapTo = "track_editor_G_center"
if not track_editor_G_border then
track_editor_G_border = createObject("Material")
track_editor_G_border.mapTo = "track_editor_G_border"
if not track_editor_H_center then
track_editor_H_center = createObject("Material")
track_editor_H_center.mapTo = "track_editor_H_center"
if not track_editor_H_border then
track_editor_H_border = createObject("Material")
track_editor_H_border.mapTo = "track_editor_H_border"
local samplerClampLinear = createObject("GFXSamplerStateData")
samplerClampLinear:setField("textureColorOp", 0, "GFXTOPModulate")
local samplerClampPoint = createObject("GFXSamplerStateData")
samplerClampPoint:setField("textureColorOp", 0, "GFXTOPModulate")
local samplerWrapLinear = createObject("GFXSamplerStateData")
samplerWrapLinear:setField("textureColorOp", 0, "GFXTOPModulate")
local samplerWrapPoint = createObject("GFXSamplerStateData")
samplerWrapPoint:setField("textureColorOp", 0, "GFXTOPModulate")
local function createShaderData()
local particlesShaderData = createObject("ShaderData")
particlesShaderData.DXVertexShaderFile = "shaders/common/particles/particlesV.hlsl"
local offScreenShaderData = createObject("ShaderData")
offScreenShaderData.DXVertexShaderFile = "shaders/common/particles/particleCompositeV.hlsl"
-----------------------------------------------------------------------------
local reflectBump = createObject("ShaderData")
reflectBump.DXVertexShaderFile = "shaders/common/planarReflectBumpV.hlsl"
local Reflect = createObject("ShaderData")
Reflect.DXVertexShaderFile = "shaders/common/planarReflectV.hlsl"
-----------------------------------------------------------------------------
local fxFoliageReplicatorShader = createObject("ShaderData")
fxFoliageReplicatorShader.DXVertexShaderFile = "shaders/common/fxFoliageReplicatorV.hlsl"
-----------------------------------------------------------------------------
local terrainBlendShader = createObject("ShaderData")
terrainBlendShader.DXVertexShaderFile = "shaders/common/terrain/blendV.hlsl"
---------------------------------------------------------------------------
local waterShader = createObject("ShaderData")
waterShader.DXVertexShaderFile = "shaders/common/water/waterV.hlsl"
local waterSampler = createObject("GFXSamplerStateData")
waterSampler:setField("textureColorOp", 0, "GFXTOPModulate")
local waterStateBlock = createObject("GFXStateBlockData")
waterStateBlock.samplersDefined = true
local underWaterStateBlock = createObject("GFXStateBlockData")
underWaterStateBlock:inheritParentFields(waterStateBlock)
local waterMat = createObject("CustomMaterial")
waterMat:setField("sampler", "prepassTex", "#prepass[RT0]")
---------------------------------------------------------------------------
local underWaterShader = createObject("ShaderData")
underWaterShader.DXVertexShaderFile = "shaders/common/water/waterV.hlsl"
local underwaterMat = createObject("CustomMaterial")
underwaterMat:setField("sampler", "prepassTex", "#prepass[RT0]")
---------------------------------------------------------------------------
local waterBasicShader = createObject("ShaderData")
waterBasicShader.DXVertexShaderFile = "shaders/common/water/waterBasicV.hlsl"
local waterBasicStateBlock = createObject("GFXStateBlockData")
waterBasicStateBlock.samplersDefined = true
local underWaterBasicStateBlock = createObject("GFXStateBlockData")
underWaterStateBlock:inheritParentFields(waterBasicStateBlock)
local waterBasicMat = createObject("CustomMaterial")
waterBasicMat:setField("sampler", "reflectMap", "#reflectbuff")
---------------------------------------------------------------------------
local underWaterBasicShader = createObject("ShaderData")
underWaterBasicShader.DXVertexShaderFile = "shaders/common/water/waterBasicV.hlsl"
local underwaterBasicMat = createObject("CustomMaterial")
underwaterBasicMat:setField("sampler", "refractBuff", "$backbuff")
local function createScatterSkyData()
local scatterSkySBData = createObject("GFXStateBlockData")
scatterSkySBData.samplersDefined = true
local scatterSkyShaderData = createObject("ShaderData")
scatterSkyShaderData.DXVertexShaderFile = "shaders/common/scatterSkyV.hlsl"
------------------------------------------------------------------------------
local cloudLayerShader = createObject("ShaderData")
cloudLayerShader.DXVertexShaderFile = "shaders/common/cloudLayerV.hlsl"
------------------------------------------------------------------------------
local basicCloudsShader = createObject("ShaderData")
basicCloudsShader.DXVertexShaderFile = "shaders/common/basicCloudsV.hlsl"
if not scenetree.findObject("PropSelectionCustomMat") then
local shader = createObject("ShaderData")
shader.DXVertexShaderFile = "shaders/common/vehicle/propselection.hlsl"
local stateBlock = createObject("GFXStateBlockData")
stateBlock.blendDefined = true
local waterBasicMat = createObject("CustomMaterial")
waterBasicMat:setField("shader", 0, "PropSelectionShader")
@/lua/ge/extensions/editor/assemblySpline/populate.lua
for i = existingCount + 1, neededCount do
local obj = createObject('TSStatic')
obj:setField('shapeName', 0, meshPath)
local uniqueName = util.generateUniqueName(toolPrefixStr .. " " .. splineIdx, toolPrefixStr)
folder = createObject("SimGroup")
folder:registerObject(uniqueName .. " - " .. spline.id)
@/lua/ge/client/objectsRequiredForStartup.lua
local platform = getConsoleVariable("$platform")
local cursor = createObject("GuiCursor")
cursor.renderOffset = Point2F(0, 0)
-- GuiDefaultProfile
local guiDefaultProfile = createObject("GuiControlProfile")
guiDefaultProfile.tab = false
if not guiSolidDefaultProfile then
guiSolidDefaultProfile = createObject("GuiControlProfile")
guiSolidDefaultProfile.opaque = true
if not guiTransparentProfile then
guiTransparentProfile = createObject("GuiControlProfile")
guiTransparentProfile.opaque = false
if not guiGroupBorderProfile then
guiGroupBorderProfile = createObject("GuiControlProfile")
guiGroupBorderProfile.border = 0
if not guiTabBorderProfile then
guiTabBorderProfile = createObject("GuiControlProfile")
guiTabBorderProfile.border = 0
-- GuiToolTipProfile
local guiToolTipProfile = createObject("GuiControlProfile")
guiToolTipProfile.fillColor = ColorI(239, 237, 222, 255)
-- GuiModelessDialogProfile
local guiModelessDialogProfile = createObject("GuiControlProfile")
guiModelessDialogProfile.modal = false
-- GuiFrameSetProfile
local guiFrameSetProfile = createObject("GuiControlProfile")
guiFrameSetProfile.fillcolor = ColorI(255, 255, 255, 255)
-- GuiWindowProfile
local guiWindowProfile = createObject("GuiControlProfile")
guiWindowProfile.opaque = false
-- GuiInputCtrlProfile
local guiInputCtrlProfile = createObject("GuiControlProfile")
guiInputCtrlProfile.tab = true
-- GuiTextProfile
local guiTextProfile = createObject("GuiControlProfile")
guiTextProfile.justify = 0 -- AlignmentType enum in C++, 0 = LeftJustify
local guiTextRightProfile = createObject("GuiControlProfile")
guiTextRightProfile:inheritParentFields(guiTextProfile)
-- GuiAutoSizeTextProfile
local guiAutoSizeTextProfile = createObject("GuiControlProfile")
guiAutoSizeTextProfile.fontColor = ColorI(0, 0, 0, 255)
--GuiMediumTextProfile
local guiMediumTextProfile = createObject("GuiControlProfile")
guiMediumTextProfile:inheritParentFields(guiTextProfile)
--GuiBigTextProfile
local guiBigTextProfile = createObject("GuiControlProfile")
guiBigTextProfile:inheritParentFields(guiTextProfile)
--GuiMLTextProfile
local guiMLTextProfile = createObject("GuiControlProfile")
guiMLTextProfile.fontColorLink = ColorI(100, 100, 100, 255)
-- GuiTextArrayProfile
local guiTextArrayProfile = createObject("GuiControlProfile")
guiTextArrayProfile:inheritParentFields(guiTextProfile)
-- GuiTextEditProfile
local guiTextEditProfile = createObject("GuiControlProfile")
guiTextEditProfile.opaque = true
-- GuiProgressProfile
local guiProgressProfile = createObject("GuiControlProfile")
guiProgressProfile.opaque = false
-- GuiProgressBitmapProfile
local GuiProgressBitmapProfile = createObject("GuiControlProfile")
GuiProgressBitmapProfile.border = 0
-- GuiProgressTextProfile
local guiProgressTextProfile = createObject("GuiControlProfile")
guiProgressTextProfile.fontSize = 14
-- GuiButtonProfile
local guiButtonProfile = createObject("GuiControlProfile")
guiButtonProfile.opaque = true
-- GuiMenuButtonProfile
local guiMenuButtonProfile = createObject("GuiControlProfile")
guiMenuButtonProfile.opaque = true
-- GuiButtonTabProfile
local guiButtonTabProfile = createObject("GuiControlProfile")
guiButtonTabProfile.opaque = true
-- GuiCheckBoxProfile
local guiCheckBoxProfile = createObject("GuiControlProfile")
guiCheckBoxProfile.opaque = false
-- GuiScrollProfile
local guiScrollProfile = createObject("GuiControlProfile")
guiScrollProfile.opaque = true;
-- GuiOverlayProfile
local guiOverlayProfile = createObject("GuiControlProfile")
guiOverlayProfile.opaque = true;
-- GuiSliderProfile
local guiSliderProfile = createObject("GuiControlProfile")
guiSliderProfile.bitmap = "./images/slider"
-- GuiSliderBoxProfile
local guiSliderBoxProfile = createObject("GuiControlProfile")
guiSliderBoxProfile.bitmap = "./images/slider-w-box"
-- GuiPopupMenuItemBorder
local guiPopupMenuItemBorder = createObject("GuiControlProfile")
guiPopupMenuItemBorder:inheritParentFields(guiButtonProfile)
-- GuiPopUpMenuDefault
local guiPopUpMenuDefault = createObject("GuiControlProfile")
guiPopUpMenuDefault:inheritParentFields(guiDefaultProfile)
-- GuiPopUpMenuProfile
local guiPopUpMenuProfile = createObject("GuiControlProfile")
guiPopUpMenuProfile:inheritParentFields(guiPopUpMenuDefault)
-- GuiTabBookProfile
local guiTabBookProfile = createObject("GuiControlProfile")
guiTabBookProfile.fillColorHL = ColorI(100, 100, 100, 255)
-- GuiTabPageProfile
local guiTabPageProfile = createObject("GuiControlProfile")
guiTabPageProfile:inheritParentFields(guiDefaultProfile)
-- GuiConsoleProfile
local guiConsoleProfile = createObject("GuiControlProfile")
if platform == "macos" then
-- GuiConsoleTextProfile
local guiConsoleTextProfile = createObject("GuiControlProfile")
guiConsoleTextProfile.fontColor = ColorI(0, 0, 0, 255)
-- ConsoleScrollProfile
local consoleScrollProfile = createObject("GuiControlProfile")
consoleScrollProfile:inheritParentFields(guiScrollProfile)
-- ConsoleTextEditProfile
local consoleScrollProfile = createObject("GuiControlProfile")
consoleScrollProfile:inheritParentFields(guiTextEditProfile)
-- GuiRadioProfile
local guiRadioProfile = createObject("GuiControlProfile")
guiRadioProfile.fontSize = 14
-- GuiMonospace
local guiMonospace = createObject("GuiControlProfile")
guiMonospace:inheritParentFields(guiDefaultProfile)
-- GuiCEFProfile
local guiMonospace = createObject("GuiControlProfile")
guiMonospace.textOffset = Point2I(4, 2)
@/lua/ge/extensions/editor/gen/decal.lua
--local mat = createObject("Material")
--mat:setField("diffuseColor", 0, '1 1 1 0.9')
if true and groupDecal == nil then
groupDecal = createObject("SimGroup")
groupDecal:registerObject('e_road')
if true and groupLines == nil then
groupLines = createObject("SimGroup")
groupLines:registerObject('lines')
if true and groupDecal == nil then
groupDecal = createObject("SimGroup")
groupDecal:registerObject('e_road')
if true and groupLines == nil then
groupLines = createObject("SimGroup")
groupLines:registerObject('lines')
if true and groupDecal == nil then
groupDecal = createObject("SimGroup")
groupDecal:registerObject('e_road')
if true and groupLines == nil then
groupLines = createObject("SimGroup")
groupLines:registerObject('lines')
@/lua/ge/extensions/editor/tech/roadArchitect/roadMesh.lua
-- Generate the procedural meshes for the sidewalk.
local mesh = createObject('ProceduralMesh')
mesh:registerObject('Sidewalk_' .. tostring(roadMeshIdx) .. '_' .. tostring(s))
local mesh = createObject('ProceduralMesh')
mesh:registerObject('Curb_' .. tostring(roadMeshIdx) .. '_' .. tostring(s))
-- Generate the procedural meshes for the sidewalk.
local mesh = createObject('ProceduralMesh')
mesh:registerObject('Sidewalk_' .. tostring(roadMeshIdx) .. '_' .. tostring(s))
local mesh = createObject('ProceduralMesh')
mesh:registerObject('Curb_' .. tostring(roadMeshIdx) .. '_' .. tostring(s))
-- Generate the procedural meshes for the road.
local mesh = createObject('ProceduralMesh')
mesh:registerObject('Bridge_' .. tostring(r.name))
@/lua/ge/client/postFx/turbulence.lua
local pfxDefaultStateBlock = scenetree.findObject("PFX_DefaultStateBlock")
pfxTurbulenceStateBlock = createObject("GFXStateBlockData")
pfxTurbulenceStateBlock:inheritParentFields(pfxDefaultStateBlock)
if not pfxTurbulenceShader then
pfxTurbulenceShader = createObject("ShaderData")
pfxTurbulenceShader.DXVertexShaderFile = "shaders/common/postFx/turbulenceP.hlsl"
if not turbulenceFx then
turbulenceFx = createObject("PostEffect")
turbulenceFx.isEnabled = false
@/lua/ge/extensions/editor/tech/roadArchitect/roads.lua
if not folder then
folder = createObject("SimGroup")
folder:registerObject("Road Architect - Bridge " .. tostring(r.name))
if not roads[i].isBridge then
rGroups[i] = createObject("SimGroup")
rGroups[i]:registerObject("Road Architect - Road " .. tostring(i))
@/lua/ge/extensions/editor/gen/test.lua
-- scenetree.findObject(forestName):delete()
-- local forest = worldEditorCppApi.createObject("Forest")
-- forest:registerObject(forestName)
scenetree.findObject(forestName):delete()
local forest = worldEditorCppApi.createObject("Forest")
-- forest = scenetree.findObject('theForest')
if not scenetree.findObject(nm) then
local om = createObject('TSStatic')
om:setField('shapeName', 0, dirname..nm..'.dae')
for t,c in pairs({orange='1 0.5 0 1', green='0 1 0 1', blue='0 0 1 1',yellow='1 1 0 1'}) do
mat = createObject("Material")
mat:setField("diffuseColor", 0, c)
@/lua/ge/extensions/util/procTrack.lua
local checkPoint = createObject('BeamNGWaypoint')
checkPoint:setPosition(vec3(pos.x,pos.y,pos.z))
@/lua/ge/extensions/editor/forestEditor.lua
local function createForestBrushGroup(createNewBrush)
var.forestBrushGroup = worldEditorCppApi.createObject("SimGroup")
var.forestBrushGroup:registerObject("")
if not forest then
forest = worldEditorCppApi.createObject("Forest")
forest:registerObject("")
@/lua/ge/extensions/editor/api/camera.lua
if not bookmarksGroup then
bookmarksGroup = worldEditorCppApi.createObject("SimGroup")
bookmarksGroup:registerObject("CameraBookmarks")
local bookmarksGroup = getCameraBookmarksGroup()
local bookmark = worldEditorCppApi.createObject("CameraBookmark")
bookmark:setField("datablock", 0, "CameraBookmarkMarker")
@/lua/ge/extensions/editor/meshSpline/import.lua
-- Create a temporary mesh, so we can extract its world box and extents data.
local obj = createObject('TSStatic')
obj:setField('shapeName', 0, path)
for _, entry in ipairs(data.deletedTSStatics) do
local obj = createObject("TSStatic")
obj:setField("shapeName", 0, entry.shapeName)
@/lua/ge/extensions/editor/decalSpline/populate.lua
local folderNameId = Engine.generateUUID()
local newFolder = createObject("SimGroup")
newFolder:registerObject(string.format("%s - %s", uniqueName, folderNameId))
if not templateIds[componentPath] then
local template = createObject("DecalData")
template:setField("texRows", 0, mapData.numRows)
@/lua/ge/client/lighting/basic/init.lua
if not bl_ProjectedShadowSBData then
bl_ProjectedShadowSBData = createObject("GFXStateBlockData")
bl_ProjectedShadowSBData.blendDefined = true
if not bl_ProjectedShadowShaderData then
bl_ProjectedShadowShaderData = createObject("ShaderData")
bl_ProjectedShadowShaderData.DXVertexShaderFile = "shaders/common/projectedShadowV.hlsl"
if not bl_ProjectedShadowMaterial then
bl_ProjectedShadowMaterial = createObject("CustomMaterial")
bl_ProjectedShadowMaterial:setField("sampler", "inputTex", "$miscbuff")
-- Create render pass for projected shadow.
local renderPassManager = createObject("RenderPassManager")
renderPassManager:registerObject("BL_ProjectedShadowRPM")
-- Create the mesh bin and add it to the manager.
local meshBin = createObject("RenderFastMgr")
renderPassManager:addManager(meshBin)
@/lua/ge/extensions/util/trackBuilder/proceduralPrimitives.lua
local splineObject = createObject("ProceduralMesh")
splineObject:setPosition(origin)
@/lua/ge/client/postFx/smaa.lua
local pfxDefaultStateBlock = scenetree.findObject("PFX_DefaultStateBlock")
smaaStateBlock = createObject("GFXStateBlockData")
smaaStateBlock:inheritParentFields(pfxDefaultStateBlock)
if not smaaEdgeDetectionShaderData then
smaaEdgeDetectionShaderData = createObject("ShaderData")
smaaEdgeDetectionShaderData.DXVertexShaderFile = "shaders/common/postFx/smaa/smaa_edgeDetectionV.hlsl"
if not smaaBlendingWeightShaderData then
smaaBlendingWeightShaderData = createObject("ShaderData")
smaaBlendingWeightShaderData.DXVertexShaderFile = "shaders/common/postFx/smaa/smaa_blendingWeightV.hlsl"
if not smaaNeighborhoodBlendingShaderData then
smaaNeighborhoodBlendingShaderData = createObject("ShaderData")
smaaNeighborhoodBlendingShaderData.DXVertexShaderFile = "shaders/common/postFx/smaa/smaa_NeighborhoodBlendingV.hlsl"
if not smaaPostEffect then
smaaPostEffect = createObject("PostEffect")
smaaPostEffect.isEnabled = false
local smaaPostEffect1 = createObject("PostEffect")
smaaPostEffect1:inheritParentFields(smaaPostEffect)
local smaaPostEffect2 = createObject("PostEffect")
smaaPostEffect2:inheritParentFields(smaaPostEffect1)
@/lua/ge/extensions/editor/roadSpline/groupMgr.lua
if not group.sceneTreeFolderId or not scenetree.findObjectById(group.sceneTreeFolderId) then
local newFolder = createObject("SimGroup")
local folderNameId = Engine.generateUUID()
-- Create a new folder for the group.
local newFolder = createObject("SimGroup")
newFolder:registerObject(string.format("%s - %s", uniqueName, id))
if isCreateObject then
local newFolder = createObject("SimGroup")
newFolder:registerObject(string.format("%s - %s", group.name, group.id))
@/lua/ge/server/server.lua
local LevelLoadingGroup = createObject("SimGroup")
if not LevelLoadingGroup then
--[[level cleanup group. This is where run time components will reside.]]
local misCleanup = createObject("SimGroup")
if not misCleanup then
@/lua/ge/ge_utils.lua
log('D', logTag, 'adding prefab '..objName)
local p = createObject('Prefab')
p.filename = String(objFileName)
@/lua/ge/extensions/core/cameraModes/relative.lua
if not scenetree.relativecameralight then
local l = createObject('PointLight')
l.canSave = false
@/lua/ge/extensions/editor/roadSpline/layerMgr.lua
local function createDecalRoadFromRange(layer, group, startIdx, endIdx, folder, startFade, endFade)
local decalRoad = createObject("DecalRoad")
decalRoad:setField("improvedSpline", 0, "true")
if not drtest or drtest:getClassName() ~= "DecalRoad" then -- Even if there is an id, we need to ensure it is a decal road object.
local newDecalRoad = createObject("DecalRoad")
newDecalRoad:setField("improvedSpline", 0, "true")
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
if not textureSet then
textureSet = createObject('TerrainMaterialTextureSet')
end
@/lua/ge/extensions/editor/sceneTree.lua
end
local grp = worldEditorCppApi.createObject("SimGroup")
grp:registerObject("")
@/lua/ge/extensions/freeroam/bigMapMode.lua
for i = 1, 4 do
local fog = createObject('TSStatic')
fog:setField('shapeName', 0, "art/shapes/interface/bigmap/bigmap_fog_b_small.dae")
if not (iconRendererId and scenetree.objectExistsById(iconRendererId)) then
local iconRenderer = createObject("BeamNGWorldIconsRenderer")
iconRenderer:registerObject("");
@/lua/ge/extensions/editor/tech/roadArchitect/decals.lua
local section = asphalts[name][s]
asphalts[name][s].road = createObject("DecalRoad")
local dRoad = asphalts[name][s].road
asphalts[name][s].road = createObject("DecalRoad")
local dRoad = asphalts[name][s].road
decals[name].layers[ctrL] = createObject("DecalRoad")
local layerDecal = decals[name].layers[ctrL]
decals[name].layers[ctrL] = createObject("DecalRoad")
local layerDecal = decals[name].layers[ctrL]
decals[name].layers[ctrL] = createObject("DecalRoad")
local layerDecal = decals[name].layers[ctrL]
local templateIdx = #templates + 1
templates[templateIdx] = createObject("DecalData")
templates[templateIdx]:setField("renderPriority", 0, i)
@/lua/ge/extensions/scenario/raceMarkers/ringMarker.lua
-- marker management
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, shapeName)
if not self.ring then
self.ring = self:createObject(ringShape,meshPrefix..self.id)
table.insert(self._ids, self.ring:getId())
@/lua/ge/client/lighting/advanced/shadowViz.lua
if not al_ShadowVisualizeShader then
al_ShadowVisualizeShader = createObject("ShaderData")
al_ShadowVisualizeShader.DXVertexShaderFile = "shaders/common/guiMaterialV.hlsl"
if not al_ShadowVisualizeMaterial then
al_ShadowVisualizeMaterial = createObject("CustomMaterial")
al_ShadowVisualizeMaterial:setField("shader", 0, "AL_ShadowVisualizeShader")
@/lua/ge/extensions/editor/sidewalkSpline/kit.lua
-- Create a temporary mesh to read the anchor points from.
local obj = createObject('TSStatic')
obj.cansave = false
@/lua/ge/extensions/gameplay/markers/bigmapMarker.lua
if not iconRendererObj then
iconRendererObj = createObject("BeamNGWorldIconsRenderer")
iconRendererObj:registerObject(iconRendererName);
@/lua/ge/extensions/scenario/busdriver.lua
local function createBusMarker(markerName)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, "art/shapes/interface/position_marker.dae")
@/lua/ge/extensions/editor/tech/roadArchitect/tunnelMesh.lua
-- Generate the procedural mesh.
local proc = createObject('ProceduralMesh')
proc:registerObject('Auto_Tunnel_' .. tonumber(meshIdx))
@/lua/ge/extensions/scenario/raceMarkers/cylinderMarker.lua
-- marker management
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, shapeName)
if not self.base then
self.base = self:createObject(baseShape,basePrefix..self.id)
table.insert(self._ids, self.base:getId())
if not self.cylinder then
self.cylinder = self:createObject(cylinderShape,cylinderPrefix..self.id)
table.insert(self._ids, self.cylinder:getId())
@/lua/ge/extensions/scenario/raceMarkers/singleHologramMarker.lua
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, shapeName)
self:clearMarkers()
self.columnId = self:createObject(columnShape, columnPrefix..self.id):getId()
end
@/lua/ge/extensions/flowgraph/nodes/scene/sevensegmentDisplay.lua
for i = 1, self.data.count do
local object = createObject("TSStatic")
object.shapeName = self.data.shapeFolder .. '8' .. self.extension
function C:makeDot(offset, name)
local object = createObject("TSStatic")
object.shapeName = self.data.shapeFolder .. 'period' .. self.extension
@/lua/ge/extensions/editor/gen/exp_frame.lua
if not groupEdit then
groupEdit = createObject("SimGroup")
groupEdit:registerObject('edit')
@/lua/ge/extensions/editor/roadSpline/import.lua
local entry = deletedRoads[i]
local obj = createObject("DecalRoad")
@/lua/ge/main.lua
local mainEventManager = createObject("EventManager")
if mainEventManager then
-- TSStatic
local obj = createObject('TSStatic')
obj:setField('shapeName', 0, '/art/shapes/collectible/s_collect_BNG.dae')
obj = createObject('TSStatic')
obj:setField('shapeName', 0, '/levels/smallgrid/art/shapes/misc/gm_cube_1m.dae')
obj = createObject('TSStatic')
obj:setField('shapeName', 0, '/levels/smallgrid/art/shapes/misc/gm_curb_01.dae')
-- if not forest then
-- forest = worldEditorCppApi.createObject("Forest")
-- forest:registerObject("")
-- -- -- Create the group
-- -- local forestBrushGroup = worldEditorCppApi.createObject("SimGroup")
-- -- forestBrushGroup:registerObject("")
@/lua/ge/client/postFx/fog.lua
if not fogPassShader then
fogPassShader = createObject("ShaderData")
fogPassShader.DXVertexShaderFile = "shaders/common/postFx/fogP.hlsl"
if not fogPassStateBlock then
fogPassStateBlock = createObject("GFXStateBlockData")
fogPassStateBlock:inheritParentFields(pfxDefaultStateBlock)
if not fogPostFx then
fogPostFx = createObject("PostEffect")
fogPostFx.isEnabled = true
if not underwaterFogPassShader then
underwaterFogPassShader = createObject("ShaderData")
underwaterFogPassShader.DXVertexShaderFile = "shaders/common/postFx/underwaterFogP.hlsl"
if not underwaterFogPassStateBlock then
underwaterFogPassStateBlock = createObject("GFXStateBlockData")
underwaterFogPassStateBlock:inheritParentFields(pfxDefaultStateBlock)
if not underwaterFogPostFx then
underwaterFogPostFx = createObject("PostEffect")
underwaterFogPostFx.oneFrameOnly = true
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
if not groupEdit then
groupEdit = createObject("SimGroup")
groupEdit:registerObject('edit')
@/lua/ge/extensions/editor/gen/mesh.lua
end)
local mat = createObject("Material")
mat.doubleSided = true
local om = createObject("ProceduralMesh")
local mnm = 'o_'..nm..'_'..cid
road = createObject("ProceduralMesh")
road:setPosition(pos)
@/lua/ge/extensions/core/trafficSignals.lua
local obj = createObject('TSStatic')
obj.useInstanceRenderData = false
if not group then
group = createObject('SimGroup')
group:registerObject('AutoTrafficSignals')
@/lua/ge/extensions/editor/assetBrowser.lua
local newObj = createObject('TSStatic')
newObj:setPosition(objectPosition)
if editor.assetDragDrop.data.type == 'mesh' then
var.dragDropMesh = createObject('TSStatic')
var.dragDropMesh:setField('shapeName', 0, editor.assetDragDrop.data.path)
@/lua/ge/extensions/editor/tech/roadArchitect/staticMesh.lua
local static = createObject('TSStatic')
static:setField('shapeName', 0, meshPath)
local thisMesh = singleMeshes[r.name]
local static = createObject('TSStatic')
static:setField('shapeName', 0, layer.mat)
@/lua/ge/extensions/flowgraph/nodes/scene/collectionMarker.lua
if not self.marker then
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, 'art/shapes/collectible/s_collect_BNG.dae')
self.light = worldEditorCppApi.createObject("PointLight")
@/lua/ge/extensions/util/trackBuilder/obstaclePlacer.lua
local function addObject(obstacleType)
local obj = createObject('TSStatic')
obj:setField('shapeName', 0, shapeNames[obstacleType])
while #segment.procObstacles < procCount do
local proc = createObject("ProceduralMesh")
proc:registerObject('procObstacle'..segment.index..'x'..#segment.procObstacles)
@/lua/ge/client/postFx/MotionBlurFx.lua
if not pfxMotionBlurShader then
pfxMotionBlurShader = createObject("ShaderData")
pfxMotionBlurShader.DXVertexShaderFile = "shaders/common/postFx/motionBlurP.hlsl";
if not motionBlurFX then
motionBlurFX = createObject("PostEffect")
motionBlurFX.isEnabled = false
@/lua/ge/extensions/editor/raceEditor/tools.lua
group = createObject('SimGroup')
group:registerObject(groupName)
if mode == 'dae' then
decoration = createObject('TSStatic')
decoration:setField('shapeName', 0, obj)
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua
if boundary.vertices and #boundary.vertices >= 3 then
local decalRoad = createObject("DecalRoad")
decalRoad:setField("material", 0, "a_asphalt_01_a")
@/lua/ge/extensions/gameplay/markers/gasStationMarker.lua
if not iconRendererObj then
iconRendererObj = createObject("BeamNGWorldIconsRenderer")
iconRendererObj:registerObject(iconRendererName);
@/lua/ge/client/lighting/advanced/lightViz.lua
if not al_DepthVisualizeState then
al_DepthVisualizeState = createObject("GFXStateBlockData")
al_DepthVisualizeState.zDefined = true
if not al_DefaultVisualizeState then
al_DefaultVisualizeState = createObject("GFXStateBlockData")
al_DefaultVisualizeState.blendDefined = true
if not al_DepthVisualizeShader then
al_DepthVisualizeShader = createObject("ShaderData")
al_DepthVisualizeShader.DXVertexShaderFile = "shaders/common/lighting/advanced/dbgDepthVisualizeP.hlsl"
if not al_DepthVisualize then
al_DepthVisualize = createObject("PostEffect")
al_DepthVisualize:setField("shader", 0, "AL_DepthVisualizeShader")
if not al_NormalsVisualizeShader then
al_NormalsVisualizeShader = createObject("ShaderData")
al_NormalsVisualizeShader.DXVertexShaderFile = "shaders/common/lighting/advanced/dbgNormalVisualizeP.hlsl"
if not al_NormalsVisualize then
al_NormalsVisualize = createObject("PostEffect")
al_NormalsVisualize:setField("shader", 0, "AL_NormalsVisualizeShader")
if not al_LightColorVisualizeShader then
al_LightColorVisualizeShader = createObject("ShaderData")
al_LightColorVisualizeShader.DXVertexShaderFile = "shaders/common/lighting/advanced/dbgLightColorVisualizeP.hlsl"
if not al_LightColorVisualize then
al_LightColorVisualize = createObject("PostEffect")
al_LightColorVisualize:setField("shader", 0, "AL_LightColorVisualizeShader")
if not al_LightSpecularVisualizeShader then
al_LightSpecularVisualizeShader = createObject("ShaderData")
al_LightSpecularVisualizeShader.DXVertexShaderFile = "shaders/common/lighting/advanced/dbgLightSpecularVisualizeP.hlsl"
if not al_LightSpecularVisualize then
al_LightSpecularVisualize = createObject("PostEffect")
al_LightSpecularVisualize:setField("shader", 0, "AL_LightSpecularVisualizeShader")
if not annotationVisualizeShader then
annotationVisualizeShader = createObject("ShaderData")
annotationVisualizeShader.DXVertexShaderFile = "shaders/common/postFx/annotationViz.hlsl"
if not annotationVisualize then
annotationVisualize = createObject("PostEffect")
annotationVisualize:setField("shader", 0, "AnnotationVisualizeShader")
@/lua/ge/extensions/flowgraph/nodes/scene/spawnPrefab.lua
function C:createObject()
local pos = vec3(0,0,0)
if #self.objects < 1 then
self:createObject()
self.pinOut.created.value = true
@/lua/ge/client/postFx/lightRay.lua
lightRayOccludeShader = createObject("ShaderData")
lightRayOccludeShader.DXVertexShaderFile = "shaders/common/postFx/lightRay/lightRayOccludeP.hlsl"
if not lightRayShader then
lightRayShader = createObject("ShaderData")
lightRayShader.DXVertexShaderFile = "shaders/common/postFx/lightRay/lightRayP.hlsl"
local pfxDefaultStateBlock = scenetree.findObject("PFX_DefaultStateBlock")
lightRayStateBlock = createObject("GFXStateBlockData")
lightRayStateBlock:inheritParentFields(pfxDefaultStateBlock)
if not lightRayPostFX then
lightRayPostFX = createObject("PostEffect")
lightRayPostFX.isEnabled = false
local rayShaderPFX = createObject("PostEffect")
rayShaderPFX:setField("shader", 0, "LightRayShader")
@/lua/ge/extensions/render/hdr.lua
if not postEffectBrightPassObj then
postEffectBrightPassObj = createObject("PostEffectBrightPass")
postEffectBrightPassObj:setField("renderTime", 0, "PFXBeforeBin")
if not postEffectDownScaleObj then
postEffectDownScaleObj = createObject("PostEffectDownScale")
postEffectDownScaleObj:setField("targetScale", 0, "0.5 0.5")
if not postEffectLuminance then
postEffectLuminance = createObject("PostEffectLuminance")
postEffectLuminance:registerObject("PostEffectLuminanceObject")
if not postEffectCombinePass then
postEffectCombinePass = createObject("PostEffectCombinePass")
postEffectCombinePass:registerObject("PostEffectCombinePassObject")
@/lua/ge/extensions/editor/shapeEditor.lua
highlightMaterialName = "tmp_spHighlight_"..randomASCIIString(8)
highlightMaterial = createObject('Material')
highlightMaterial.canSave = false
@/lua/ge/client/postFx/GammaPostFX.lua
if not gammaShader then
gammaShader = createObject("ShaderData")
gammaShader.DXVertexShaderFile = "shaders/common/postFx/gammaP.hlsl"
local pfxDefaultStateBlock = scenetree.findObject("PFX_DefaultStateBlock")
gammaStateBlock = createObject("GFXStateBlockData")
gammaStateBlock:inheritParentFields(pfxDefaultStateBlock)
if not gammaPostFX then
gammaPostFX = createObject("PostEffect")
gammaPostFX.isEnabled = false
@/lua/ge/extensions/editor/meshSpline/populate.lua
local meshId = splineName .. "_" .. componentType .. "_" .. i
local mesh = createObject('TSStatic')
mesh.cansave = true
local uniqueName = util.generateUniqueName(baseName, toolPrefixStr)
folder = createObject("SimGroup")
folder:registerObject(string.format("%s - %s", uniqueName, spline.id))
local meshId = string.format('%s_StartCap', splineName)
local mesh = createObject('TSStatic')
mesh.cansave = true
local meshId = string.format('%s_EndCap', splineName)
local mesh = createObject('TSStatic')
mesh.cansave = true
@/lua/ge/extensions/editor/api/dynamicDecals.lua
local mat = createObject('Material')
mat:assignFieldsFromObject(dynDecalMaterial)
@/lua/ge/extensions/scenario/raceMarkers/sideHologramMarker.lua
-- marker management
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, shapeName)
self:clearMarkers()
-- self.baseId = self:createObject(baseShape,basePrefix..self.id):getId()
self.leftId = self:createObject(pillarShapeLeft,sidesPrefix.."left"..self.id):getId()
-- self.baseId = self:createObject(baseShape,basePrefix..self.id):getId()
self.leftId = self:createObject(pillarShapeLeft,sidesPrefix.."left"..self.id):getId()
self.rightId = self:createObject(pillarShapeRight,sidesPrefix.."right"..self.id):getId()
self.leftId = self:createObject(pillarShapeLeft,sidesPrefix.."left"..self.id):getId()
self.rightId = self:createObject(pillarShapeRight,sidesPrefix.."right"..self.id):getId()
self.leftColumnId = self:createObject(topColumnLeft,sidesPrefix.."leftColumn"..self.id):getId()
self.rightId = self:createObject(pillarShapeRight,sidesPrefix.."right"..self.id):getId()
self.leftColumnId = self:createObject(topColumnLeft,sidesPrefix.."leftColumn"..self.id):getId()
self.rightColumnId = self:createObject(topColumnRight,sidesPrefix.."rightColumn"..self.id):getId()
self.leftColumnId = self:createObject(topColumnLeft,sidesPrefix.."leftColumn"..self.id):getId()
self.rightColumnId = self:createObject(topColumnRight,sidesPrefix.."rightColumn"..self.id):getId()
self.leftConeId = self:createObject(bottomConeShape,sidesPrefix.."leftCone"..self.id):getId()
self.rightColumnId = self:createObject(topColumnRight,sidesPrefix.."rightColumn"..self.id):getId()
self.leftConeId = self:createObject(bottomConeShape,sidesPrefix.."leftCone"..self.id):getId()
self.rightConeId = self:createObject(bottomConeShape,sidesPrefix.."rightCone"..self.id):getId()
self.leftConeId = self:createObject(bottomConeShape,sidesPrefix.."leftCone"..self.id):getId()
self.rightConeId = self:createObject(bottomConeShape,sidesPrefix.."rightCone"..self.id):getId()
self.leftCylinderId = self:createObject(cylinderShape,sidesPrefix.."leftCylinder"..self.id):getId()
self.rightConeId = self:createObject(bottomConeShape,sidesPrefix.."rightCone"..self.id):getId()
self.leftCylinderId = self:createObject(cylinderShape,sidesPrefix.."leftCylinder"..self.id):getId()
self.rightCylinderId = self:createObject(cylinderShape,sidesPrefix.."rightCylinder"..self.id):getId()
self.leftCylinderId = self:createObject(cylinderShape,sidesPrefix.."leftCylinder"..self.id):getId()
self.rightCylinderId = self:createObject(cylinderShape,sidesPrefix.."rightCylinder"..self.id):getId()
self.arrowId = self:createObject(arrowShape,sidesPrefix.."arrow"..self.id):getId()
self.rightCylinderId = self:createObject(cylinderShape,sidesPrefix.."rightCylinder"..self.id):getId()
self.arrowId = self:createObject(arrowShape,sidesPrefix.."arrow"..self.id):getId()
end
@/lua/ge/extensions/freeroam/facilities/fuelPrice.lua
obj:postApply()
local clone = createObject('TSStatic')
-- clone:preApply()
if not groupLC then
groupLC = createObject("SimGroup")
groupLC:registerObject("fuelPrice_localCopies")
@/lua/ge/extensions/editor/createObjectTool.lua
if not classname then return end
local obj = worldEditorCppApi.createObject(classname)
local newName = getNextNumberedName(classname)
local function createObjectRedo(actionData)
local obj = worldEditorCppApi.createObject(actionData.classname)
local function createCustomClassObject(clsName, parentNode)
local obj = worldEditorCppApi.createObject(clsName)
if obj then
if not grp then
grp = worldEditorCppApi.createObject("SimGroup")
grp:registerObject("")
if not grp then
grp = worldEditorCppApi.createObject("SimGroup")
grp:registerObject("")
@/gameplay/missionTypes/scatterPickup/customNodes/scatterStuffInZonesNode.lua
if not iconRendererObj then
iconRendererObj = createObject("BeamNGWorldIconsRenderer")
iconRendererObj:registerObject(iconRendererName);
@/lua/ge/extensions/util/compileMeshes.lua
if not cleanOnly then
createObject("SimGroup"):registerObject('ObjectsTempGroup')
SimObject.setDefaultAddGroup('ObjectsTempGroup')
@/lua/ge/extensions/gameplay/crawl/boundary.lua
-- Create a new group for boundary markers
local markerGroup = createObject("SimGroup")
markerGroup:registerObject(Sim.getUniqueName("BoundaryMarkers"))
local name = Sim.getUniqueName("BoundaryFlag_" .. i)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, flagMeshPath)
@/lua/ge/extensions/editor/api/dataBlock.lua
local function createDataBlock(name, type, copyFrom, filename)
local dataBlock = worldEditorCppApi.createObject(type)
@/lua/ge/extensions/scenario/raceMarkers/crawlMarker.lua
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, shapeName)
if not self.arrow then
self.arrow = self:createObject(arrowShape,arrowPrefix..self.id)
local initialScale = self.baseArrowScale or 2.0
if not self.flagLeft then
self.flagLeft = self:createObject(flagShape,flagPrefix.."left_"..self.id)
table.insert(self._ids, self.flagLeft:getId())
if not self.flagRight then
self.flagRight = self:createObject(flagShape,flagPrefix.."right_"..self.id)
table.insert(self._ids, self.flagRight:getId())
if not self.columnId then
local columnObj = self:createObject(columnShape, columnPrefix..self.id)
self.columnId = columnObj:getId()
@/lua/ge/extensions/editor/roadTemplateEditor.lua
-- Create the decoration object
local decoObject = createObject('SimGroup')
decoObject:registerObject("deco" .. tostring(decoCounter))
@/lua/ge/client/postFx/ssao.lua
ssaoPostFx = createObject("PostEffectSSAO")
if not ssaoVizPostFx then
ssaoVizPostFx = createObject("PostEffectSSAO")
ssaoVizPostFx.allowReflectPass = false
if not ssaoPowTableShader then
ssaoPowTableShader = createObject("ShaderData")
ssaoPowTableShader.DXVertexShaderFile = "shaders/common/postFx/ssao/SSAO_PowerTable_V.hlsl"
if not ssaoPowTablePostFx then
ssaoPowTablePostFx = createObject("PostEffect")
ssaoPowTablePostFx:setField("shader", 0, "SSAOPowTableShader")
@/lua/ge/client/postFx/dof.lua
if not pfxDefaultDOFStateBlock then
pfxDefaultDOFStateBlock = createObject("GFXStateBlockData")
pfxDefaultDOFStateBlock.zDefined = true
if not pfxDOFCalcCoCStateBlock then
pfxDOFCalcCoCStateBlock = createObject("GFXStateBlockData")
pfxDOFCalcCoCStateBlock.zDefined = true
if not pfxDOFDownSampleStateBlock then
pfxDOFDownSampleStateBlock = createObject("GFXStateBlockData")
pfxDOFDownSampleStateBlock.zDefined = true
if not pfxDOFBlurStateBlock then
pfxDOFBlurStateBlock = createObject("GFXStateBlockData")
pfxDOFBlurStateBlock.zDefined = true
if not pfxDOFFinalStateBlock then
pfxDOFFinalStateBlock = createObject("GFXStateBlockData")
pfxDOFFinalStateBlock.zDefined = true
if not pfxDOFDownSampleShader then
pfxDOFDownSampleShader = createObject("ShaderData")
pfxDOFDownSampleShader.DXVertexShaderFile = "shaders/common/postFx/dof/DOF_DownSample_V.hlsl"
if not pfxDOFBlurYShader then
pfxDOFBlurYShader = createObject("ShaderData")
pfxDOFBlurYShader.DXVertexShaderFile = "shaders/common/postFx/dof/DOF_Gausian_V.hlsl"
if not pfxDOFBlurXShader then
pfxDOFBlurXShader = createObject("ShaderData")
pfxDOFBlurXShader:inheritParentFields(pfxDOFBlurYShader)
if not pfxDOFCalcCoCShader then
pfxDOFCalcCoCShader = createObject("ShaderData")
pfxDOFCalcCoCShader.DXVertexShaderFile = "shaders/common/postFx/dof/DOF_CalcCoC_V.hlsl"
if not pfxDOFSmallBlurShader then
pfxDOFSmallBlurShader = createObject("ShaderData")
pfxDOFSmallBlurShader.DXVertexShaderFile = "shaders/common/postFx/dof/DOF_SmallBlur_V.hlsl"
if not pfxDOFFinalShader then
pfxDOFFinalShader = createObject("ShaderData")
pfxDOFFinalShader.DXVertexShaderFile = "shaders/common/postFx/dof/DOF_Final_V.hlsl"
if not dofPostEffect then
dofPostEffect = createObject("PostEffect")
dofPostEffect.isEnabled = false
local dofBlurY = createObject("PostEffect")
dofBlurY:setField("shader", 0, "PFX_DOFBlurYShader")
local dofBlurX = createObject("PostEffect")
dofBlurX:setField("shader", 0, "PFX_DOFBlurXShader")
local dofCalcCoC = createObject("PostEffect")
dofCalcCoC:setField("shader", 0, "PFX_DOFCalcCoCShader")
local dofSmallBlur = createObject("PostEffect")
dofSmallBlur:setField("shader", 0, "PFX_DOFSmallBlurShader")
local dofFinalPFX = createObject("PostEffect")
dofFinalPFX:setField("shader", 0, "PFX_DOFFinalShader")
@/lua/ge/extensions/editor/sidewalkSpline/splineMgr.lua
if not spline.sceneTreeFolderId or not scenetree.findObjectById(spline.sceneTreeFolderId) then
local newFolder = createObject("SimGroup")
local folderNameId = Engine.generateUUID()
-- Create a new scene tree folder for the sidewalk spline.
local newFolder = createObject("SimGroup")
newFolder:registerObject(string.format("%s - %s", uniqueName, id))
local uniqueName = util.generateUniqueName(spline.name, toolPrefixStr)
local newFolder = createObject("SimGroup")
newFolder:registerObject(string.format("%s - %s", uniqueName, spline.id))
@/lua/ge/extensions/util/trackBuilder/markers.lua
local function addBankMarker(list)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, "art/shapes/interface/track_editor_marker.dae")
local function addHeightMarker(list)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, "art/shapes/interface/track_editor_marker.dae")
local index = #list
local markerRight = createObject('TSStatic')
markerRight:setField('shapeName', 0, "art/shapes/interface/checkpoint_marker_sphere.dae")
local markerLeft = createObject('TSStatic')
markerLeft:setField('shapeName', 0, "art/shapes/interface/checkpoint_marker_sphere.dae")
local function addCenterMeshMarker(list)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, "art/shapes/interface/track_editor_marker.dae")
local function addLeftMeshMarker(list)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, "art/shapes/interface/track_editor_marker.dae")
local function addRightMeshMarker(list)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, "art/shapes/interface/track_editor_marker.dae")
local function addCheckpointMarker(list)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, "art/shapes/interface/checkpoint_marker_sphere.dae")
local function addRightWallMarker(list)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, "art/shapes/interface/track_editor_marker.dae")
local function addLeftWallMarker(list)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, "art/shapes/interface/track_editor_marker.dae")
local function addCeilingMeshMarker(list)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, "art/shapes/interface/track_editor_marker.dae")
@/lua/ge/extensions/flowgraph/nodes/scene/storeStatics.lua
function C:createObject(pos, rot, scl, shape)
local object = createObject("TSStatic")
function C:createObject(pos, rot, scl, shape)
local object = createObject("TSStatic")
for _, o in ipairs(self.storedObjects) do
o.currentId = self:createObject(o.pos, o.rot, o.scl, o.shapeName)
table.insert(ids, o.currentId)
@/lua/ge/client/postFx/flash.lua
if not pfxFlashShader then
pfxFlashShader = createObject("ShaderData")
pfxFlashShader.DXVertexShaderFile = "shaders/common/postFx/flashP.hlsl"
if not flashFx then
flashFx = createObject("PostEffect")
flashFx.isEnabled = false
@/lua/ge/extensions/editor/objectToSplineEditor.lua
if params.useSimGroup then
newGroup = createObject("SimGroup")
newGroup:registerObject(Sim.getUniqueName("SplineObjects"))
@/lua/ge/extensions/flowgraph/nodes/scene/spawnLight.lua
function C:createObject(objectName)
local object = worldEditorCppApi.createObject("SpotLight")
function C:createObject(objectName)
local object = worldEditorCppApi.createObject("SpotLight")
if #self.objects < self.data.maxObjectCount then
self:createObject()
self.pinOut.created.value = true
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
if not groupEdit then
groupEdit = createObject("SimGroup")
groupEdit:registerObject('edit')
if not groupEdit then
groupEdit = createObject("SimGroup")
groupEdit:registerObject('edit')
scenetree.findObject('edit'):deleteAllObjects()
om = createObject('TSStatic')
om:setField('shapeName', 0, p)
@/gameplay/missionTypes/scatterPickup/customNodes/scatterPrefabSetupNode.lua
for listIdx, point in ipairs(points) do
local object = createObject("TSStatic")
local p = point.pos
@/lua/ge/extensions/editor/assemblySpline/splineMgr.lua
if not spline.sceneTreeFolderId or not scenetree.findObjectById(spline.sceneTreeFolderId) then
local newFolder = createObject("SimGroup")
local folderNameId = Engine.generateUUID()
-- Create a new scene tree folder for the assembly spline.
local newFolder = createObject("SimGroup")
newFolder:registerObject(string.format("%s - %s", uniqueName, id))
-- Create a new scene tree folder for the assembly spline.
local newFolder = createObject("SimGroup")
newFolder:registerObject(string.format("%s - %s", uniqueName, spline.id))
@/lua/ge/extensions/util/trackBuilder/multiTrackMerger.lua
local splineObject = createObject("ProceduralMesh")
splineObject:setPosition(vec3(0,0,0))
@/lua/ge/extensions/editor/api/objectHistoryActions.lua
end
local obj = createObject(actionData.className)
obj:registerObject(actionData.name)
@/lua/ge/extensions/editor/assemblySpline/import.lua
for _, entry in ipairs(backup) do
local obj = createObject("TSStatic")
obj:setField("shapeName", 0, entry.shapeName)
@/lua/ge/client/postFx/edgeAA.lua
if not pfxDefaultEdgeAAStateBlock then
pfxDefaultEdgeAAStateBlock = createObject("GFXStateBlockData")
pfxDefaultEdgeAAStateBlock.zDefined = true
if not pfxEdgeAADetectShader then
pfxEdgeAADetectShader = createObject("ShaderData")
pfxEdgeAADetectShader.DXVertexShaderFile = "shaders/common/postFx/edgeaa/edgeDetectP.hlsl"
if not pfxEdgeAAShader then
pfxEdgeAAShader = createObject("ShaderData")
pfxEdgeAAShader.DXVertexShaderFile = "shaders/common/postFx/edgeaa/edgeAAV.hlsl"
if not pfxEdgeAADebugShader then
pfxEdgeAADebugShader = createObject("ShaderData")
pfxEdgeAADebugShader.DXVertexShaderFile = "shaders/common/postFx/edgeaa/dbgEdgeDisplayP.hlsl"
if not edgeDetectPostEffect then
edgeDetectPostEffect = createObject("PostEffect")
edgeDetectPostEffect.isEnabled = true
if not edgeDetectPostEffect then
edgeDetectPostEffect = createObject("PostEffect")
edgeDetectPostEffect:setField("renderTime", 0, "PFXAfterDiffuse")
if not debug_EdgeAAPostEffect then
debug_EdgeAAPostEffect = createObject("PostEffect")
debug_EdgeAAPostEffect:setField("renderTime", 0, "PFXAfterDiffuse")
@/lua/ge/extensions/editor/particleEditor.lua
editableEmitterNode = worldEditorCppApi.createObject("ParticleEmitterNode")
editableEmitterNode:setField("dataBlock", 0, "lightExampleEmitterNodeData1")
@/lua/ge/extensions/editor/toolUtilities/meshAuditionMgr.lua
isAuditionMeshLive = true
auditionMesh = createObject('TSStatic')
auditionMesh:setField('shapeName', 0, path)
@/lua/ge/client/init.lua
local onlyGui = createObject("GameViewportCtrl")
onlyGui.forceFOV = 0
-- DO NOT RENAME maincef, its name is hardcoded in c++
local maincef = createObject("CefGui")
if maincef ~= nil then
@/lua/ge/spawn.lua
if not vehGroup then
vehGroup = createObject('SimGroup')
if vehGroup then
local function spawnVehicle(model, partConfig, pos, rot, options)
local veh = createObject("BeamNGVehicle")
if not veh then
]]
playerSP = createObject('SpawnSphere')
if not playerSP then
if not cam then
cam = createObject('Camera')
cam.dataBlock = scenetree.findObject("Observer")
@/lua/ge/extensions/editor/meshSpline/splineMgr.lua
if not spline.sceneTreeFolderId or not scenetree.findObjectById(spline.sceneTreeFolderId) then
local newFolder = createObject("SimGroup")
local folderNameId = Engine.generateUUID()
-- Create a new folder for the mesh spline.
local newFolder = createObject("SimGroup")
newFolder:registerObject(string.format("%s - %s", uniqueName, id))
-- Create a new scene tree folder for the mesh spline.
local newFolder = createObject("SimGroup")
newFolder:registerObject(string.format("%s - %s", uniqueName, spline.id))
@/lua/ge/extensions/editor/terrainAndRoadImporter.lua
local function createDecalRoad(nodes, widths, material, folder)
local dRoad = createObject("DecalRoad")
--dRoad:setField("improvedSpline", 0, "true")
-- Import the roads.
local sceneTreeFolder = createObject("SimGroup")
sceneTreeFolder:registerObject(folderName)
@/lua/ge/extensions/editor/toolUtilities/util.lua
local function getMeshBox(meshPath)
local obj = createObject('TSStatic')
obj.cansave = false
@/lua/ge/extensions/flowgraph/nodes/scene/rectMarker.lua
function C:createCornerMarker(markerName)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, "art/shapes/interface/position_marker.dae")
local name = "rectMarkerTrigger_" .. tostring(os.time()) .. "_" .. self.id
local checkPoint = createObject('BeamNGTrigger')
checkPoint.loadMode = 1
@/lua/ge/client/lighting/advanced/shaders.lua
if not al_VectorLightState then
al_VectorLightState = createObject("GFXStateBlockData")
al_VectorLightState.blendDefined = true
if not al_VectorLightShader then
al_VectorLightShader = createObject("ShaderData")
al_VectorLightShader.DXVertexShaderFile = "shaders/common/lighting/advanced/farFrustumQuadV.hlsl"
if not al_VectorLightMaterial then
al_VectorLightMaterial = createObject("CustomMaterial")
al_VectorLightMaterial:setField("shader", 0, "AL_VectorLightShader")
if not al_ConvexLightState then
al_ConvexLightState = createObject("GFXStateBlockData")
al_ConvexLightState.blendDefined = true;
if not al_PointLightShader then
al_PointLightShader = createObject("ShaderData")
al_PointLightShader.DXVertexShaderFile = "shaders/common/lighting/advanced/convexGeometryV.hlsl"
if not al_PointLightMaterial then
al_PointLightMaterial = createObject("CustomMaterial")
al_PointLightMaterial:setField("shader", 0, "AL_PointLightShader")
if not al_SpotLightShader then
al_SpotLightShader = createObject("ShaderData")
al_SpotLightShader.DXVertexShaderFile = "shaders/common/lighting/advanced/convexGeometryV.hlsl"
if not al_SpotLightMaterial then
al_SpotLightMaterial = createObject("CustomMaterial")
al_SpotLightMaterial:setField("shader", 0, "AL_SpotLightShader")
if not al_DefaultPrePassMaterial then
al_DefaultPrePassMaterial = createObject("Material")
-- We need something in the first pass else it
if not al_DefaultShadowMaterial then
al_DefaultShadowMaterial = createObject("Material")
-- We need something in the first pass else it
if not al_ParticlePointLightShader then
al_ParticlePointLightShader = createObject("ShaderData")
al_ParticlePointLightShader.DXVertexShaderFile = "shaders/common/lighting/advanced/particlePointLightV.hlsl"
if not al_ParticlePointLightMaterial then
al_ParticlePointLightMaterial = createObject("CustomMaterial")
al_ParticlePointLightMaterial:setField("shader", 0, "AL_ParticlePointLightShader")
@/lua/ge/extensions/editor/biomeTool.lua
if not forest then
forest = worldEditorCppApi.createObject("Forest")
forest:registerObject("")
@/lua/ge/client/lighting/shadowMaps/init.lua
if not blurDepthShader then
blurDepthShader = createObject("ShaderData")
blurDepthShader.DXVertexShaderFile = "shaders/common/lighting/shadowMap/boxFilterV.hlsl"
@/lua/ge/client/lighting/basic/shadowFilter.lua
if not bl_ShadowFilterShaderV then
bl_ShadowFilterShaderV = createObject("ShaderData")
bl_ShadowFilterShaderV.DXVertexShaderFile = "shaders/common/lighting/basic/shadowFilterV.hlsl"
if not bl_ShadowFilterShaderH then
bl_ShadowFilterShaderH = createObject("ShaderData")
bl_ShadowFilterShaderH:inheritParentFields(bl_ShadowFilterShaderV)
local pfx_defaultstateblock = scenetree.findObject("PFX_DefaultStateBlock")
bl_ShadowFilterSB = createObject("GFXStateBlockData")
bl_ShadowFilterSB:inheritParentFields(pfx_defaultstateblock)
if not bl_ShadowFilterPostFx then
local bl_ShadowFilterShaderH = createObject("PostEffect")
bl_ShadowFilterShaderH:setField("shader", 0, "BL_ShadowFilterShaderH")
-- Blur vertically
bl_ShadowFilterPostFx = createObject("PostEffect")
bl_ShadowFilterPostFx:setField("shader", 0, "BL_ShadowFilterShaderV")
@/gameplay/missionTypes/collection/customNodes/collectionMarkersNode.lua
local function createMarkerObject(pos, dae)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, dae)
local function createLightObject(pos)
local light = createObject("PointLight")
light:setPosition(pos)
@/lua/ge/extensions/tech/impactgen/crashOutput.lua
local function placePole(polePos)
local obj = createObject('TSStatic')
obj.shapeName = 'levels/west_coast_usa/art/shapes/objects/lamp1.dae'
local function placeSkybox()
local obj = worldEditorCppApi.createObject('SkyBox')
log('crashOutput', 'I', 'SkyBox obj created!')
@/lua/ge/extensions/scenario/raceMarkers/attention.lua
-- marker management
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
function C:createObject(shapeName, objectName)
local marker = createObject('TSStatic')
marker:setField('shapeName', 0, shapeName)
if not self.left then
self.left = self:createObject(sideShape,sidesPrefix.."left"..self.id)
table.insert(self._ids, self.left:getId())
@/lua/ge/extensions/gameplay/markers/crawlMarker.lua
if not iconRendererObj then
iconRendererObj = createObject("BeamNGWorldIconsRenderer")
iconRendererObj:registerObject(iconRendererName);