reloadVehicle
Definition
-- @/lua/ge/extensions/core/vehicles.lua:2789
local function reloadVehicle(playerId)
local veh = getPlayerVehicle(playerId)
if veh and SteamLicensePlateVehicleId == veh:getId() then
SteamLicensePlateVehicleId = nil
end
end
Callers
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
if true then
-- core_vehicles.reloadVehicle(0)
-- be:reloadVehicle(0)
-- core_vehicles.reloadVehicle(0)
-- be:reloadVehicle(0)
-- lo('?? rldd:')
-- beamdata.agroup[1].exp = true
-- V.reloadVehicle(0)
-- lo('?? reloaded:')
]]
-- core_vehicles.reloadVehicle(0)
--[[
--[[
V.reloadVehicle(0)
lo('?? reloaded:')
@/lua/ge/extensions/core/vehicle/manager.lua
local function reloadVehicle(playerId)
if be then
if be then
core_vehicles.reloadVehicle(playerId)
be:reloadVehicle(playerId)
core_vehicles.reloadVehicle(playerId)
be:reloadVehicle(playerId)
end
be:reloadAllVehicles()
core_vehicles.reloadVehicle(0)
end
@/ui/ui-vue/mockdata/inputBindings.js
"title": "ui.inputActions.vehicle_debug.reload_vehicle.title",
"onDown": "core_vehicle_manager.reloadVehicle(PLAYER)",
"order": 1,