setSkin
Definition
-- @/lua/ge/extensions/core/vehicle/partmgmt.lua:594
local function setSkin(skin)
local vehicle = getPlayerVehicle(0)
local playerVehicleData = core_vehicle_manager.getPlayerVehicleData()
if not vehicle or not playerVehicleData then return end
local partName = nil
if skin and skin ~= "" then
partName = vehicle.JBeam .. "_skin_" .. skin
local parts = jbeamIO.getAvailableParts(playerVehicleData.ioCtx)
if not parts[partName] then return end
end
local carConfigToLoad = playerVehicleData.config
local function setPaintDesignSlotRec(node)
if node.id == "paint_design" then
node.chosenPartName = partName
local carModelToLoad = vehicle.JBeam
local vehicleData = {}
vehicleData.config = carConfigToLoad
core_vehicles.replaceVehicle(carModelToLoad, vehicleData)
return true
else
if node.children then
for _, childNode in pairs(node.children) do
if setPaintDesignSlotRec(childNode) then
return true
end
end
end
end
end
local success = setPaintDesignSlotRec(carConfigToLoad.partsTree)
if not success then
log('E', 'setSkin', '"paint_design" slot not found in config')
end
end
Callers
@/lua/ge/extensions/ui/liveryEditor.lua
api.setup()
core_vehicle_partmgmt.setSkin("dynamicTextures")
-- disable api update if editor extensions has been loaded
layerEdit.resetEditState()
core_vehicle_partmgmt.setSkin(M.saveName)
api.clearLayerStack()
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
if core_vehicle_partmgmt then
core_vehicle_partmgmt.setSkin("dynamicTextures")
else
@/lua/ge/extensions/ui/liveryEditor/editor.lua
api.setup()
core_vehicle_partmgmt.setSkin("dynamicTextures")
uiResources.setup()
core_vehicle_partmgmt.setSkin("dynamicTextures")
extensions.editor_dynamicDecalsTool.doApiUpdate = false
dump("applySkin applying skin", skinName)
core_vehicle_partmgmt.setSkin(skinName)
applyOnExit = true
if not applyOnExit then
core_vehicle_partmgmt.setSkin(nil)
end
@/lua/common/jbeam/sections/licenseplatesSkins.lua
if skinSlot == 'paint_design' or type(skinSlot) ~= 'string' then skinSlot = '' end
vehicleObj:setSkin(skinSlot .. '.' .. (part.skinName or part.globalSkin or ''))
if part.default_color ~= nil then
@/ui/lib/ext/spine-canvas.js
throw new Error("Skin not found: " + skinName);
this.setSkin(skin);
};