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setDebug

Definition


-- @/lua/ge/extensions/core/vehicle/mirror.lua:205

local function setDebug(newValue)
  if newValue then
    windowOpen[0] = true
  else
    windowOpen[0] = false
  end
end

Callers

@/ui/ui-vue/src/bridge/coordinator/index.js
   */
  setDebug(enabled) {
    this.debug = enabled
@/lua/ge/extensions/gameplay/util/crashDetection.lua
      if im.Button("Exit Debug") then
        M.setDebug(false)
        gameplay_util_damageAssessment.setDebug(false)
        M.setDebug(false)
        gameplay_util_damageAssessment.setDebug(false)
      end
          if im.Checkbox("Toggle damage assessment UI", debugDamageAssessmentUIPtr) then
            gameplay_util_damageAssessment.setDebug(debugDamageAssessmentUIPtr[0])
          end

local function setDebug(_debug)
  debug = _debug
@/lua/common/controlSystems.lua

function PIDParallel:setDebug(debugEnabled)
  self.get = debugEnabled and self.getWithDebugMethod or self.getMethod

function PIDStandard:setDebug(debugEnabled)
  self.get = debugEnabled and self.getWithDebugMethod or self.getMethod
@/lua/ge/extensions/core/vehicle/manager.lua

local function setDebug(enabled)
  debugEnabled = enabled
local function toggleDebug()
  setDebug(not debugEnabled)
end
@/lua/ge/extensions/gameplay/crashTest/crashTestBoundaries.lua

local function setDebug(debug)
  isBeingDebugged = debug
@/lua/vehicle/controller/vehicleController/vehicleController.lua
  topSpeedLimitPID = newPIDParallel(0.2, 1, 0, 0, 1, 50, 20, 0, 1)
  --topSpeedLimitPID:setDebug(true)
@/lua/ge/extensions/ui/gameplayAppContainers.lua

local function setDebug(enabled)
  debug = enabled and true or false
@/lua/ge/extensions/gameplay/statistic.lua

-- extensions.gameplay_statistic.setDebug(true)

local function setDebug(newValue)
  if newValue then
@/lua/ge/extensions/gameplay/util/damageAssessment.lua

local function setDebug(newDebug)
  debug = newDebug
@/lua/vehicle/controller/hydraulics/orbitrolSteering.lua
  steeringPID = newPIDParallel(jbeamData.steeringPIDKp or 0.5, jbeamData.steeringPIDKi or 0.3, jbeamData.steeringPIDKd or 0.01, -1, 1, 1000, 1000, -1, 1, 0.002)
  --steeringPID:setDebug(true)
@/lua/ge/extensions/editor/veMain.lua

  core_vehicle_manager.setDebug(true)
end

  core_vehicle_manager.setDebug(false)
end
@/lua/vehicle/extensions/cruiseControl.lua
local speedPID = newPIDStandard(0.3, 2, 0.0, 0, 1, 1, 1, 0, 1)
--speedPID:setDebug(true)
@/lua/ge/extensions/gameplay/drift/general.lua

local function setDebug(value)
  debug = value
      im.PushStyleColor2(im.Col_Text, imVec4Red)
      if im.Button("Exit debug") then setDebug(false) end
      im.PopStyleColor()
@/lua/ge/extensions/ui/bindingsLegend.lua
-- Debug ImGui window to test fade behavior quickly
local function setDebug(enabled)
  debugMode = enabled
@/lua/vehicle/extensions/gameplayStatistic.lua

-- extensions.gameplay_statistic.setDebug(true)
@/lua/ge/extensions/ui/messagesTasksAppContainers.lua

local function setDebug(enabled)
  debug = enabled and true or false
@/lua/vehicle/controller/hydraulics/closedLoopLinearControl.lua
  cylinderPID = newPIDParallel(jbeamData.cylinderPIDKp or 0.5, jbeamData.cylinderPIDKi or 0.3, jbeamData.cylinderPIDKd or 0.01, -1, 1, 1000, 10, nil, nil, 0.01)
  cylinderPID:setDebug(true)
@/lua/ge/extensions/gameplay/drift/drift.lua

    gameplay_util_crashDetection.setDebug(showImguiCrashWindow)
  end