testRandomPaint
Definition
-- @/lua/ge/extensions/core/vehiclePaints.lua:614
-- tests paint distribution
local function testRandomPaint(model_key, config_key, amount)
local resultsByName = {}
for i = 1, amount do
local paintResult = getRandomPaints(model_key, config_key)
local name = string.format("%s: %s %s %s", paintResult.type, paintResult.paintName1, paintResult.paintName2, paintResult.paintName3)
resultsByName[name] = (resultsByName[name] or 0) + 1
end
log("I", "vehicles", "Random Paint Test Results")
log("I", "vehicles", "Total samples: " .. amount)
log("I", "vehicles", "Amount | Percent | Paint Configuration")
log("I", "vehicles", "----------------------------------------")
local sortedResults = {}
for name, count in pairs(resultsByName) do
table.insert(sortedResults, {name = name, count = count})
end
table.sort(sortedResults, function(a,b) return a.count > b.count end)
for _, result in ipairs(sortedResults) do
local percentage = (result.count / amount) * 100
log("I", "vehicles", string.format("%5d | %6.1f%% | %s", result.count, percentage, result.name))
end
end
Callers