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onVehicleReplaced

Definition


-- @/lua/ge/extensions/core/vehicleBridge.lua:136
M.onVehicleReplaced = function(id) M.vehicleData[id] = nil end

Callers

@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
-- Callback for when the vehicle has been changed.
local function onVehicleReplaced(vid)
  table.clear(signals)
@/lua/ge/extensions/editor/scriptAIEditor.lua
-- Triggered when a vehicle is replaced.
local function onVehicleReplaced(vid)
  local vString, jBeam = "", nil
@/lua/ge/extensions/tech/utils.lua

local function onVehicleReplaced(vid, veh)
  if vid ~= be:getPlayerVehicleID(0) then return end