getPoolById
Definition
-- @/lua/ge/extensions/core/vehicleActivePooling.lua:364
local function getPoolById(id)
return id and pools[id]
end
Callers
@/lua/ge/extensions/gameplay/traffic.lua
local function getTrafficPool()
return core_vehicleActivePooling and core_vehicleActivePooling.getPoolById(vehPoolId) -- returns current vehicle pool object used for traffic
end
local pool = vehPool
if vehPool.prevPoolId and core_vehicleActivePooling.getPoolById(vehPool.prevPoolId) then -- alternate vehicle pool for cycling (currently unused)
pool = core_vehicleActivePooling.getPoolById(vehPool.prevPoolId)
if vehPool.prevPoolId and core_vehicleActivePooling.getPoolById(vehPool.prevPoolId) then -- alternate vehicle pool for cycling (currently unused)
pool = core_vehicleActivePooling.getPoolById(vehPool.prevPoolId)
end