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deletePool

Definition


-- @/lua/ge/extensions/core/vehicleActivePooling.lua:345

local function deletePool(id)
  pools[id] = nil
end

Callers

@/lua/ge/extensions/gameplay/traffic.lua
  if vehPool then
    vehPool:deletePool(true)
    vehPool, vehPoolId = nil, nil
@/lua/ge/extensions/core/vehicleActivePooling.lua

function VehPool:deletePool(keepVehicles)
  if not keepVehicles then
  for _, pool in pairs(pools) do
    pool:deletePool()
  end
@/lua/ge/extensions/flowgraph/nodes/gameplay/vehiclePool/createPool.lua
  if self.vehPool then
    self.vehPool:deletePool(self.data.keepVehicles)
    self.vehPool = nil