deletePool
Definition
-- @/lua/ge/extensions/core/vehicleActivePooling.lua:345
local function deletePool(id)
pools[id] = nil
end
Callers
@/lua/ge/extensions/gameplay/traffic.lua
if vehPool then
vehPool:deletePool(true)
vehPool, vehPoolId = nil, nil
@/lua/ge/extensions/core/vehicleActivePooling.lua
function VehPool:deletePool(keepVehicles)
if not keepVehicles then
for _, pool in pairs(pools) do
pool:deletePool()
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/vehiclePool/createPool.lua
if self.vehPool then
self.vehPool:deletePool(self.data.keepVehicles)
self.vehPool = nil