placeTrailer
Definition
-- @/lua/ge/extensions/core/trailerRespawn.lua:156
local function placeTrailer(vehId)
if trailerReg[vehId] then
local vehCouplerOffset = core_vehicles.vehsCouplerOffset[vehId][trailerReg[vehId].node]
local trailerCouplerOffset = core_vehicles.vehsCouplerOffset[trailerReg[vehId].trailerId][trailerReg[vehId].trailerNode]
local vehCouplerTag = core_vehicles.vehsCouplerTags[vehId][trailerReg[vehId].node]
spawn.placeTrailer(vehId, vehCouplerOffset, trailerReg[vehId].trailerId, trailerCouplerOffset, vehCouplerTag)
end
end
Callers
@/gameplay/missions/west_coast_usa/chase/001-Goliath/script.lua
if valid then
spawn.placeTrailer(suspectId, nodeOffset1, trailerId, nodeOffset2, nodeTag)
--suspect:queueLuaCommand("beamstate.attachCouplers()")
@/lua/ge/spawn.lua
local function placeTrailer(vehId, couplerOffsetVeh, trailerId, couplerOffsetTrailer, couplerTag, rotOffset)
@/lua/ge/extensions/core/trailerRespawn.lua
local vehCouplerTag = core_vehicles.vehsCouplerTags[vehId][trailerReg[vehId].node]
spawn.placeTrailer(vehId, vehCouplerOffset, trailerReg[vehId].trailerId, trailerCouplerOffset, vehCouplerTag)
end
local vehCouplerTag = core_vehicles.vehsCouplerTags[vehId][trailerReg[vehId].node]
spawn.placeTrailer(vehId, vehCouplerOffset, trailerReg[vehId].trailerId, trailerCouplerOffset, vehCouplerTag)
end
local tmp = core_vehicles.vehsCouplerOffset[trailerReg[vehId].trailerId][trailerReg[vehId].trailerNode]
spawn.placeTrailer(vehId, core_vehicles.vehsCouplerOffset[vehId][trailerReg[vehId].node], trailerReg[vehId].trailerId, tmp, core_vehicles.vehsCouplerTags[vehId][trailerReg[vehId].node])
end