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getSequences

Definition


-- @/lua/ge/extensions/core/trafficSignals.lua:1218

local function getSequences() -- returns the array of signal sequences
  return sequences
end

Callers

@/lua/ge/extensions/editor/trafficSignalsEditor.lua

        for i, sequence in ipairs(core_trafficSignals.getSequences()) do
          im.TextUnformatted(sequence.name)
@/lua/ge/extensions/gameplay/traffic/baseRole.lua
    self.flags.freezeSignals = 1
    for _, sequence in ipairs(core_trafficSignals.getSequences()) do
      local freeze = true
    self.flags.freezeSignals = nil
    for _, sequence in ipairs(core_trafficSignals.getSequences()) do
      if sequence._trafficFreeze then