getSequences
Definition
-- @/lua/ge/extensions/core/trafficSignals.lua:1218
local function getSequences() -- returns the array of signal sequences
return sequences
end
Callers
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
for i, sequence in ipairs(core_trafficSignals.getSequences()) do
im.TextUnformatted(sequence.name)
@/lua/ge/extensions/gameplay/traffic/baseRole.lua
self.flags.freezeSignals = 1
for _, sequence in ipairs(core_trafficSignals.getSequences()) do
local freeze = true
self.flags.freezeSignals = nil
for _, sequence in ipairs(core_trafficSignals.getSequences()) do
if sequence._trafficFreeze then