GE Lua Documentation

Press F to search!

getMapNodeSignals

Definition


-- @/lua/ge/extensions/core/trafficSignals.lua:1202

local function getMapNodeSignals() -- returns the processed dict of map nodes relating to signals
  return mapNodeSignals
end

Callers

@/lua/ge/extensions/gameplay/traffic/vehicle.lua

      local mapNodeSignals = core_trafficSignals.getMapNodeSignals()
      if not self.tracking.signal and mapNodeSignals[n1] and mapNodeSignals[n1][n2] then
@/lua/ge/map.lua
    if core_trafficSignals then
      local signalsDict = core_trafficSignals.getMapNodeSignals() -- table of current traffic signal states, with map node names as keys
      if signalsDict and next(signalsDict) then