GE Lua Documentation

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updateEngineSound

Definition


-- @/lua/ge/extensions/core/sounds.lua:105

local function updateEngineSound(vehicleId, engineId, rpm, onLoad, engineVolume)
  local vehicle = scenetree.findObjectById(vehicleId)
  if not vehicle then return end
  vehicle:engineSoundUpdate(engineId, rpm, onLoad, engineVolume)
end

Callers