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setExhaustSoundNodes

Definition


-- @/lua/ge/extensions/core/sounds.lua:123

local function setExhaustSoundNodes(vehicleId, engineId, nodeIdPairArray)
  local vehicle = scenetree.findObjectById(vehicleId)
  if not vehicle then return end

  vehicle:engineSoundNodes(engineId, nodeIdPairArray)
end

Callers

@/lua/vehicle/powertrain/combustionEngine.lua

local function setExhaustSoundNodes(device, soundID, exhaustNodeIDPairs)
  local nodeCids = {}

  obj:queueGameEngineLua(string.format("core_sounds.setExhaustSoundNodes(%d,%d,%s)", objectId, soundID, serialize(exhaustNodeIDPairs)))
end
    end
    device:setExhaustSoundNodes(device.engineSoundIDExhaust, endNodeIDPairs)
        end
        device:setExhaustSoundNodes(device.engineSoundIDExhaust, endNodeIDPairs)
        local params = {