setExhaustSoundNodes
Definition
-- @/lua/ge/extensions/core/sounds.lua:123
local function setExhaustSoundNodes(vehicleId, engineId, nodeIdPairArray)
local vehicle = scenetree.findObjectById(vehicleId)
if not vehicle then return end
vehicle:engineSoundNodes(engineId, nodeIdPairArray)
end
Callers
@/lua/vehicle/powertrain/combustionEngine.lua
local function setExhaustSoundNodes(device, soundID, exhaustNodeIDPairs)
local nodeCids = {}
obj:queueGameEngineLua(string.format("core_sounds.setExhaustSoundNodes(%d,%d,%s)", objectId, soundID, serialize(exhaustNodeIDPairs)))
end
end
device:setExhaustSoundNodes(device.engineSoundIDExhaust, endNodeIDPairs)
end
device:setExhaustSoundNodes(device.engineSoundIDExhaust, endNodeIDPairs)
local params = {