setCabinFilterStrength
Definition
-- @/lua/ge/extensions/core/sounds.lua:201
local function setCabinFilterStrength(objId, value)
if not getPlayerVehicle(0) or objId ~= getPlayerVehicle(0):getId() then return end
M.cabinFilterStrength = value
end
Callers
@/lua/vehicle/sounds.lua
local function updateCabinFilter()
obj:queueGameEngineLua(string.format("core_sounds.setCabinFilterStrength(%d, %f)", obj:getID(), clamp(cabinFilterCoef, 0, 1)))
-- print(string.format("%d: Setting Cabin Filter -> %f", objectId, clamp(cabinFilterCoef, 0, 1)))