GE Lua Documentation

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setCabinFilterStrength

Definition


-- @/lua/ge/extensions/core/sounds.lua:201

local function setCabinFilterStrength(objId, value)
  if not getPlayerVehicle(0) or objId ~= getPlayerVehicle(0):getId() then return end
  M.cabinFilterStrength = value
end

Callers

@/lua/vehicle/sounds.lua
local function updateCabinFilter()
  obj:queueGameEngineLua(string.format("core_sounds.setCabinFilterStrength(%d, %f)", obj:getID(), clamp(cabinFilterCoef, 0, 1)))
  -- print(string.format("%d: Setting Cabin Filter -> %f", objectId, clamp(cabinFilterCoef, 0, 1)))