setAudioBlur
Definition
-- @/lua/ge/extensions/core/sounds.lua:229
M.setAudioBlur = function (value)
audioBlurLog('I','AUDIO',string.format("gameAudioBlurValue changed manually: gameAudioBlurValue = %0.1f (old = %0.1f)", value, gameAudioBlurValue))
gameAudioBlurValue = value
end
Callers
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
]]
core_sounds.setAudioBlur(active and 1 or 0)
end
@/lua/ge/extensions/core/quickAccess.lua
core_sounds.setAudioBlur(1)
simTimeBefore = nil
core_sounds.setAudioBlur(0)
end
simTimeAuthority.set(1)
core_sounds.setAudioBlur(0)
end
simTimeAuthority.set(slowMoFactor)
core_sounds.setAudioBlur(1)
end