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setAudioBlur

Definition


-- @/lua/ge/extensions/core/sounds.lua:229

M.setAudioBlur = function (value)
  audioBlurLog('I','AUDIO',string.format("gameAudioBlurValue changed manually: gameAudioBlurValue = %0.1f (old = %0.1f)", value, gameAudioBlurValue))
  gameAudioBlurValue = value
end

Callers

@/lua/ge/extensions/gameplay/missions/missionScreen.lua
  ]]
  core_sounds.setAudioBlur(active and 1 or 0)
end
@/lua/ge/extensions/core/quickAccess.lua

  core_sounds.setAudioBlur(1)
  simTimeBefore = nil
  core_sounds.setAudioBlur(0)
end
  simTimeAuthority.set(1)
  core_sounds.setAudioBlur(0)
end
  simTimeAuthority.set(slowMoFactor)
  core_sounds.setAudioBlur(1)
end