GE Lua Documentation

Press F to search!

onUiChangedState

Definition


-- @/lua/ge/extensions/core/sounds.lua:134

local function onUiChangedState(toState, fromState)
  if not missionMarkerInteraction then
    return
  end

  local old_value = gameAudioBlurValue
  if interactingWithMissionUI then
    gameAudioBlurValue = 1
    if fromState == 'play' and toState == 'blank' then
      gameAudioBlurValue = 1
    elseif fromState == 'play' and toState == 'scenario-start' then
      gameAudioBlurValue = 1
      interactingWithMissionUI = false
    elseif fromState == 'scenario-start' and toState == 'play' then
      gameAudioBlurValue = 0
      interactingWithMissionUI = false
    elseif fromState == 'play' and toState == 'scenario-end' then
      gameAudioBlurValue = 0
      interactingWithMissionUI = false
    elseif fromState == 'menu' and toState == 'play' then
      gameAudioBlurValue = 0
      interactingWithMissionUI = false
    elseif fromState == 'fadeScreen' and toState == 'play' then
      gameAudioBlurValue = 0
      interactingWithMissionUI = false
    elseif fromState == 'blank' and toState == 'play' then
      gameAudioBlurValue = 0
      interactingWithMissionUI = false
    end
  else
    gameAudioBlurValue = 0
    interactingWithMissionUI = false
  end

  audioBlurLog('I','AUDIO',string.format("ui changed: %s => %s  gameAudioBlurValue = %0.1f (old = %0.1f) (interactingWithMissionUI = %s)", tostring(fromState), tostring(toState), gameAudioBlurValue, old_value, tostring(interactingWithMissionUI)))
end

Callers

@/lua/ge/extensions/career/modules/vehicleShopping.lua

local function onUiChangedState(toState)
  currentUiState = toState
@/lua/ge/extensions/core/settings/graphic.lua

local function onUiChangedState(toState, fromState)
  if toState == 'menu.options.graphics' then
@/lua/ge/extensions/core/quickAccess.lua

local function onUiChangedState(toState)
  currentUiState = toState
@/lua/ge/extensions/gameplay/statistic.lua

local function onUiChangedState(toState, fromState)
  -- log("E","onUiChangedState", dumps(toState))
@/lua/ge/extensions/core/gamestate.lua

local function onUiChangedState(toState, fromState)
  if stateStartsWithPausedPrefix(toState) then
@/lua/ge/extensions/campaign/exploration.lua

local function onUiChangedState (curUIState, prevUIState)
  local state = M.state
@/lua/ge/extensions/scenario/quickRace.lua

local function onUiChangedState (curUIState, prevUIState)
  if curUIState == 'menu' and prevUIState == 'menu.quickraceOverview' then
@/lua/ge/extensions/util/richPresence.lua

local function onUiChangedState(toState, fromState)
  -- log("I","onUiChangedState", "from="..dumps(fromState))
@/lua/ge/extensions/flowgraph/nodes/ui/setUILayout.lua

function C:onUiChangedState(cur, prev)
  if self.active then