onMissionInfoChangedState
Definition
-- @/lua/ge/extensions/core/sounds.lua:171
local function onMissionInfoChangedState(fromState, toState, content)
if not missionMarkerInteraction then
return
end
if toState == 'opened' then
interactingWithMissionUI = true
elseif fromState == 'opened' and toState == 'closed' then
interactingWithMissionUI = false
gameAudioBlurValue = 0
end
audioBlurLog('I','AUDIO',string.format("missionInfo changed: %s => %s gameAudioBlurValue = %0.1f (interactingWithMissionUI = %s)", tostring(fromState), tostring(toState), gameAudioBlurValue, tostring(interactingWithMissionUI)))
end
Callers