onUiChangedState
Definition
-- @/lua/ge/extensions/core/settings/graphic.lua:1190
local function onUiChangedState(toState, fromState)
if toState == 'menu.options.graphics' then
M.selected_displayMode = settings.getValue('GraphicDisplayModes', "Window")
M.selected_displayDriver = settings.getValue('GraphicDisplayDriver', "")
M.selected_resolution = settings.getValue('GraphicDisplayResolutions', "0 0")
M.selected_refreshRate = settings.getValue('GraphicDisplayRefreshRates', 0)
M.current_windowPlacement = settings.getValue('WindowPlacement', " ")
elseif fromState == 'menu.options.graphics' then
if not M.appliedChanges then
refreshGraphicsState({GraphicDisplayModes = M.selected_displayMode, GraphicDisplayResolutions = M.selected_resolution, GraphicDisplayRefreshRates = M.selected_refreshRate})
end
M.appliedChanges = false
end
end
Callers
@/lua/ge/extensions/core/sounds.lua
local function onUiChangedState(toState, fromState)
if not missionMarkerInteraction then
@/lua/ge/extensions/flowgraph/nodes/ui/setUILayout.lua
function C:onUiChangedState(cur, prev)
if self.active then
@/lua/ge/extensions/career/modules/vehicleShopping.lua
local function onUiChangedState(toState)
currentUiState = toState
@/lua/ge/extensions/core/quickAccess.lua
local function onUiChangedState(toState)
currentUiState = toState
@/lua/ge/extensions/gameplay/statistic.lua
local function onUiChangedState(toState, fromState)
-- log("E","onUiChangedState", dumps(toState))
@/lua/ge/extensions/campaign/exploration.lua
local function onUiChangedState (curUIState, prevUIState)
local state = M.state
@/lua/ge/extensions/core/gamestate.lua
local function onUiChangedState(toState, fromState)
if stateStartsWithPausedPrefix(toState) then
@/lua/ge/extensions/util/richPresence.lua
local function onUiChangedState(toState, fromState)
-- log("I","onUiChangedState", "from="..dumps(fromState))
@/lua/ge/extensions/scenario/quickRace.lua
local function onUiChangedState (curUIState, prevUIState)
if curUIState == 'menu' and prevUIState == 'menu.quickraceOverview' then