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isPaused

Definition


-- @/lua/ge/extensions/core/replay.lua:73

local function isPaused()
  return M.state.paused
end

Callers

@/lua/ge/simTimeAuthority.lua
  if core_replay.state.state == "playback" then
    return core_replay.isPaused()
  else
@/lua/ge/extensions/editor/camPathEditor.lua
      core_replay.loadFile(path.replay)
      if (core_replay.getState() == 'playback') and not core_replay.isPaused() then
        core_replay.togglePlay()
    core_replay.seek(M.currentPath.markers[1].time / core_replay.getTotalSeconds())
    if (core_replay.getState() == 'playback') and core_replay.isPaused() then
      core_replay.togglePlay()
            editor.uiIconImageButton(
              core_replay.isPaused() and editor.icons.play_arrow or editor.icons.pause,
              im.ImVec2(buttonSize, buttonSize),
        core_paths.stopCurrentPath()
        if (core_replay.getState() == 'playback') and not core_replay.isPaused() then
          core_replay.togglePlay()