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getPositionSeconds

Definition


-- @/lua/ge/extensions/core/replay.lua:61

local function getPositionSeconds()
  return M.state.positionSeconds
end

Callers

@/lua/ge/extensions/core/cameraModes/path.lua
  if path.replay then
    self.camT = core_replay.getPositionSeconds()
    if self.camT > markers[#markers].time then
@/lua/ge/extensions/editor/camPathEditor.lua
      if linkedReplay then
        camTs[i] = core_replay.getPositionSeconds()
        if camTs[i] < markers[1].time then
  if linkReplay[0] and (core_replay.getState() == 'playback') then
    marker.time = core_replay.getPositionSeconds()
    if #M.currentPath.markers > 0 and marker.time == M.currentPath.markers[#M.currentPath.markers].time then
          im.PushItemWidth(im.GetContentRegionAvailWidth())
          local relativePos = im.FloatPtr(core_replay.getPositionSeconds())
          local maxSecs = core_replay.getTotalSeconds()